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authorRémi Verschelde <rverschelde@gmail.com>2022-10-04 16:09:07 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-04 16:09:11 +0200
commit8a47cdc93363865cb7da5dad34f328a3fc948489 (patch)
tree196360f558e7a47b62dc8025a32e864022dc4489 /editor/plugins/editor_resource_conversion_plugin.cpp
parente5aa5eb8067fada41ad8ecb5027a7917d6d5084c (diff)
Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
End users would get spammed with messages of varying verbosity due to the mess that thirdparty layers/extensions and drivers seem to leave in their wake, making the Windows registry a bottomless pit of broken layer JSON. I'm all for helping end users clean up mess in their registry / system paths for Vulkan ICDs, layers and extensions, but the way this is done by VK_EXT_debug_utils is just horrible - and the way for them to fix it (manual edit of system files) is also not a good thing to recommend. Closes countless issues where users think Godot is broken because it reports weird errors.
Diffstat (limited to 'editor/plugins/editor_resource_conversion_plugin.cpp')
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