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author | Juan Linietsky <reduzio@gmail.com> | 2019-08-18 19:40:52 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:59:25 +0100 |
commit | 449df8f688080c02bfbbfafc45421875b77deb1b (patch) | |
tree | ac9818b892c5d85fdcf4e4e89e383bc4dc46b7f8 /editor/plugins/editor_preview_plugins.cpp | |
parent | 7fa978517077333fba215e17181e1600d485fa43 (diff) |
Base 3D engine done, still untested, though.
Diffstat (limited to 'editor/plugins/editor_preview_plugins.cpp')
-rw-r--r-- | editor/plugins/editor_preview_plugins.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 2037c17b89..6e8aef0aea 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -370,7 +370,6 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() { VS::get_singleton()->viewport_set_size(viewport, 128, 128); VS::get_singleton()->viewport_set_transparent_background(viewport, true); VS::get_singleton()->viewport_set_active(viewport, true); - VS::get_singleton()->viewport_set_vflip(viewport, true); viewport_texture = VS::get_singleton()->viewport_get_texture(viewport); camera = VS::get_singleton()->camera_create(); @@ -773,7 +772,6 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() { viewport = VS::get_singleton()->viewport_create(); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED); - VS::get_singleton()->viewport_set_vflip(viewport, true); VS::get_singleton()->viewport_set_scenario(viewport, scenario); VS::get_singleton()->viewport_set_size(viewport, 128, 128); VS::get_singleton()->viewport_set_transparent_background(viewport, true); @@ -904,7 +902,6 @@ EditorFontPreviewPlugin::EditorFontPreviewPlugin() { viewport = VS::get_singleton()->viewport_create(); VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_DISABLED); - VS::get_singleton()->viewport_set_vflip(viewport, true); VS::get_singleton()->viewport_set_size(viewport, 128, 128); VS::get_singleton()->viewport_set_active(viewport, true); viewport_texture = VS::get_singleton()->viewport_get_texture(viewport); |