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author | Lyuma <xn.lyuma@gmail.com> | 2023-01-26 09:14:07 -0800 |
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committer | Lyuma <xn.lyuma@gmail.com> | 2023-01-26 23:25:33 -0800 |
commit | 3f4ea98b34f697e8cece0df506d76bd30d51338e (patch) | |
tree | 1bdc190abab27c2d0543f3ea676d3573ddd01e54 /editor/plugins/editor_preview_plugins.cpp | |
parent | d1e5903c67956707948b1de370b807e3aad395b7 (diff) |
Make BoneAttachment3D and Skeleton3D names consistent.
BoneAttachment3D nodes are now named as their bone name.
Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6
Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes.
This change will break existing imported scenes with more than one skeleton and/or bone attachments.
Diffstat (limited to 'editor/plugins/editor_preview_plugins.cpp')
0 files changed, 0 insertions, 0 deletions