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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-08 23:38:06 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-08 23:38:06 +0100 |
commit | 32abe36cceacf7221fde09f84e0610c7d4741640 (patch) | |
tree | 6a48950aef7472d1baf57dc50403b20ef12fc1c3 /editor/plugins/editor_preview_plugins.cpp | |
parent | e03714f66c1047024de5adc5b8f42f3edc8abcb9 (diff) | |
parent | c9f5d88f3a152be03450af364075420e10dc1f18 (diff) |
Merge pull request #56617 from AnilBK/use_fill
Use fill() to fill an entire image instead of setting pixels individually.
Diffstat (limited to 'editor/plugins/editor_preview_plugins.cpp')
-rw-r--r-- | editor/plugins/editor_preview_plugins.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 2053194dc1..cef505181a 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -514,11 +514,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size } bg_color.a = MAX(bg_color.a, 0.2); // some background - for (int i = 0; i < thumbnail_size; i++) { - for (int j = 0; j < thumbnail_size; j++) { - img->set_pixel(i, j, bg_color); - } - } + img->fill(bg_color); const int x0 = thumbnail_size / 8; const int y0 = thumbnail_size / 8; |