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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-05-19 18:14:33 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-06-04 11:40:36 -0700 |
commit | ba13d23140cb008cc4ca204fa92adefdddc2d2b2 (patch) | |
tree | db6c5ebdc3f9606e1887a974cb5aea09d9d6a67c /editor/plugins/debugger_editor_plugin.h | |
parent | 766c6dbb24c736eb1e24ca69eb15398eac654c2c (diff) |
KinematicBody split between new CharacterBody and PhysicsBody
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).
Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).
RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
Diffstat (limited to 'editor/plugins/debugger_editor_plugin.h')
0 files changed, 0 insertions, 0 deletions