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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-12-12 16:02:55 +0100 |
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committer | GitHub <noreply@github.com> | 2018-12-12 16:02:55 +0100 |
commit | 4d27b1fe4f5e56d53b9fcd13c08b7e2e497b2d8e (patch) | |
tree | 9ec9dc9e20dc99e1d9c6cd615d319e52ad8c9cd8 /editor/plugins/collision_polygon_editor_plugin.cpp | |
parent | 31349eec8e6ebf725c93b22abc3b98c03433b425 (diff) | |
parent | bce3599bd7de6eb1bd65f5d9589b66e261d0f03c (diff) |
Merge pull request #24109 from remorse107/godotengine-path2d-editor-fix
Fixed Path2D Plugin Editor so segments can be split.
Diffstat (limited to 'editor/plugins/collision_polygon_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/collision_polygon_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index e92a91db7c..9b31f2e24d 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -144,7 +144,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu Vector<Vector2> poly = node->call("get_polygon"); //first check if a point is to be added (segment split) - real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); + real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius"); switch (mode) { |