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authorRémi Verschelde <rverschelde@gmail.com>2022-11-24 19:04:16 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-24 19:04:16 +0100
commite1b87cc6a5b10ddbef605476d3b00170d270c4f4 (patch)
tree17dabbf81a5b45f531080e82bc6906a4dd2ba809 /editor/plugins/cast_2d_editor_plugin.h
parente83628466777d4f4bae87a5f4a288c020f463930 (diff)
parent8a3d2f4e0c452a1d333f45cf106d2397f4c8b873 (diff)
Merge pull request #69127 from KoBeWi/redUNDOnt
Cleanup remaining EditorUndoRedoManager usages
Diffstat (limited to 'editor/plugins/cast_2d_editor_plugin.h')
-rw-r--r--editor/plugins/cast_2d_editor_plugin.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/editor/plugins/cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h
index ceed9b9111..1165a301f6 100644
--- a/editor/plugins/cast_2d_editor_plugin.h
+++ b/editor/plugins/cast_2d_editor_plugin.h
@@ -35,12 +35,10 @@
#include "scene/2d/node_2d.h"
class CanvasItemEditor;
-class EditorUndoRedoManager;
class Cast2DEditor : public Control {
GDCLASS(Cast2DEditor, Control);
- Ref<EditorUndoRedoManager> undo_redo;
CanvasItemEditor *canvas_item_editor = nullptr;
Node2D *node = nullptr;
@@ -55,8 +53,6 @@ public:
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void edit(Node2D *p_node);
-
- Cast2DEditor();
};
class Cast2DEditorPlugin : public EditorPlugin {