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authorGilles Roudiere <gilles.roudiere@gmail.com>2017-08-02 19:24:05 +0200
committerGilles Roudiere <gilles.roudiere@gmail.com>2017-08-13 21:20:13 +0200
commitf5ff7e9fa039e54de2e48bfb46239bbda497287a (patch)
treeff7094e5f5c7eb45da876242ad58ab4076e083f7 /editor/plugins/canvas_item_editor_plugin.h
parentb73613e1eb66bf1807a4e106c87ebfaf6914813f (diff)
Make anchors snap to each other
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.h')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 009329c271..c6b4289967 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -334,7 +334,7 @@ class CanvasItemEditor : public VBoxContainer {
void _prepare_drag(const Point2 &p_click_pos);
DragType _get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
- float _anchor_snap(const float anchor, bool *snapped = NULL);
+ float _anchor_snap(float anchor, bool *snapped = NULL, float p_opposite_anchor = -1);
Vector2 _anchor_to_position(Control *p_control, Vector2 anchor);
Vector2 _position_to_anchor(Control *p_control, Vector2 position);