diff options
author | Gilles Roudiere <gilles.roudiere@gmail.com> | 2017-11-07 08:58:35 +0100 |
---|---|---|
committer | Gilles Roudiere <gilles.roudiere@laas.fr> | 2018-02-16 10:14:52 +0100 |
commit | 8dad41e395220404fb0fdafaa0cd4ed18179231f (patch) | |
tree | 37b9190b77fa989f9d9d369b80957c3890e4164f /editor/plugins/canvas_item_editor_plugin.h | |
parent | 68f277477b5a5f3003405e36c6b6853720cb91de (diff) |
2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.h')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 125 |
1 files changed, 50 insertions, 75 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index ace87f9fe2..1d913b535f 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -50,9 +50,6 @@ class CanvasItemEditorSelectedItem : public Object { GDCLASS(CanvasItemEditorSelectedItem, Object); public: - Variant undo_state; - Vector2 undo_pivot; - Transform2D prev_xform; float prev_rot; Rect2 prev_rect; @@ -62,6 +59,11 @@ public: Transform2D pre_drag_xform; Rect2 pre_drag_rect; + List<float> pre_drag_bones_length; + List<Dictionary> pre_drag_bones_undo_state; + + Dictionary undo_state; + CanvasItemEditorSelectedItem() { prev_rot = 0; } }; @@ -86,6 +88,7 @@ class CanvasItemEditor : public VBoxContainer { SNAP_USE_NODE_PARENT, SNAP_USE_NODE_ANCHORS, SNAP_USE_NODE_SIDES, + SNAP_USE_NODE_CENTER, SNAP_USE_OTHER_NODES, SNAP_USE_GRID, SNAP_USE_GUIDES, @@ -169,6 +172,7 @@ class CanvasItemEditor : public VBoxContainer { enum DragType { DRAG_NONE, + DRAG_BOX_SELECTION, DRAG_LEFT, DRAG_TOP_LEFT, DRAG_TOP, @@ -185,29 +189,20 @@ class CanvasItemEditor : public VBoxContainer { DRAG_ALL, DRAG_ROTATE, DRAG_PIVOT, - DRAG_NODE_2D, DRAG_V_GUIDE, DRAG_H_GUIDE, DRAG_DOUBLE_GUIDE, - }; - - enum KeyMoveMODE { - MOVE_VIEW_BASE, - MOVE_LOCAL_BASE, - MOVE_LOCAL_WITH_ROT + DRAG_KEY_MOVE }; EditorSelection *editor_selection; - bool additive_selection; + bool selection_menu_additive_selection; Tool tool; bool first_update; Control *viewport; - Control *viewport_base; Control *viewport_scrollable; - bool can_move_pivot; - HScrollBar *h_scroll; VScrollBar *v_scroll; HBoxContainer *hb; @@ -233,6 +228,7 @@ class CanvasItemEditor : public VBoxContainer { bool snap_node_parent; bool snap_node_anchors; bool snap_node_sides; + bool snap_node_center; bool snap_other_nodes; bool snap_grid; bool snap_guides; @@ -240,14 +236,10 @@ class CanvasItemEditor : public VBoxContainer { bool snap_relative; bool snap_pixel; bool skeleton_show_bones; - bool box_selecting; - Point2 box_selecting_to; bool key_pos; bool key_rot; bool key_scale; - void _tool_select(int p_index); - MenuOption last_option; struct _SelectResult { @@ -267,33 +259,17 @@ class CanvasItemEditor : public VBoxContainer { Transform2D xform; Vector2 from; Vector2 to; - ObjectID bone; uint64_t last_pass; }; - uint64_t bone_last_frame; Map<ObjectID, BoneList> bone_list; - Transform2D bone_orig_xform; - - struct BoneIK { - - Variant orig_state; - Vector2 pos; - float len; - Node2D *node; - }; - - List<BoneIK> bone_ik_list; - struct PoseClipboard { - Vector2 pos; Vector2 scale; float rot; ObjectID id; }; - List<PoseClipboard> pose_clipboard; ToolButton *select_button; @@ -333,16 +309,17 @@ class CanvasItemEditor : public VBoxContainer { Control *top_ruler; Control *left_ruler; - //PopupMenu *popup; - DragType drag; + DragType drag_type; Point2 drag_from; - Point2 drag_point_from; + Point2 drag_to; + Point2 drag_rotation_center; + List<CanvasItem *> drag_selection; + int dragged_guide_index; + Point2 dragged_guide_pos; + bool updating_value_dialog; - Point2 display_rotate_from; - Point2 display_rotate_to; - int edited_guide_index; - Point2 edited_guide_pos; + Point2 box_selecting_to; Ref<StyleBoxTexture> select_sb; Ref<Texture> select_handle; @@ -353,28 +330,19 @@ class CanvasItemEditor : public VBoxContainer { Ref<ShortCut> multiply_grid_step_shortcut; Ref<ShortCut> divide_grid_step_shortcut; - int handle_len; - bool _is_part_of_subscene(CanvasItem *p_item); - void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, int limit = 0); - void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List<CanvasItem *> *r_items); - - void _select_click_on_empty_area(Point2 p_click_pos, bool p_append, bool p_box_selection); - bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag); + void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); + void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); + bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append); ConfirmationDialog *snap_dialog; CanvasItem *ref_item; - void _edit_set_pivot(const Vector2 &mouse_pos); void _add_canvas_item(CanvasItem *p_canvas_item); - void _remove_canvas_item(CanvasItem *p_canvas_item); - void _clear_canvas_items(); - void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode); - void _list_select(const Ref<InputEventMouseButton> &b); - DragType _get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point); - void _prepare_drag(const Point2 &p_click_pos); - DragType _get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point); + void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false); + void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false); + void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false); Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor); Vector2 _position_to_anchor(const Control *p_control, Vector2 position); @@ -383,27 +351,21 @@ class CanvasItemEditor : public VBoxContainer { bool updating_scroll; void _update_scroll(float); void _update_scrollbars(); - void _update_cursor(); - void incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric); - void incend(float &beg, float &end, float inc, float minsize, bool p_symmetric); - void _append_canvas_item(CanvasItem *p_item); void _snap_changed(); void _selection_result_pressed(int); void _selection_menu_hide(); UndoRedo *undo_redo; - - Point2 _find_topleftmost_point(); - void _build_bones_list(Node *p_node); - void _get_encompassing_rect(Node *p_node, Rect2 &r_rect, const Transform2D &p_xform); + List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true); + Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list); + void _expand_encompassing_rect_using_children(Rect2 &p_rect, Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); + Rect2 _get_scene_encompassing_rect(); Object *_get_editor_data(Object *p_what); - CanvasItem *_get_single_item(); - int get_item_count(); void _keying_changed(); void _unhandled_key_input(const Ref<InputEvent> &p_ev); @@ -411,6 +373,7 @@ class CanvasItemEditor : public VBoxContainer { void _draw_text_at_position(Point2 p_position, String p_string, Margin p_side); void _draw_margin_at_position(int p_value, Point2 p_position, Margin p_side); void _draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side); + void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color); void _draw_rulers(); void _draw_guides(); @@ -422,13 +385,23 @@ class CanvasItemEditor : public VBoxContainer { void _draw_locks_and_groups(Node *p_node, const Transform2D &p_xform); void _draw_viewport(); - void _draw_viewport_base(); + + bool _gui_input_anchors(const Ref<InputEvent> &p_event); + bool _gui_input_move(const Ref<InputEvent> &p_event); + bool _gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event); + bool _gui_input_pivot(const Ref<InputEvent> &p_event); + bool _gui_input_resize(const Ref<InputEvent> &p_event); + bool _gui_input_rotate(const Ref<InputEvent> &p_event); + bool _gui_input_select(const Ref<InputEvent> &p_event); + bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event); + bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event); void _gui_input_viewport(const Ref<InputEvent> &p_event); - void _gui_input_viewport_base(const Ref<InputEvent> &p_event); void _focus_selection(int p_op); + void _solve_IK(Node2D *leaf_node, Point2 target_position); + void _snap_if_closer_float(float p_value, float p_target_snap, float &r_current_snap, bool &r_snapped, float p_radius = 10.0); void _snap_if_closer_point(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation = 0.0, float p_radius = 10.0); void _snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap = NULL); @@ -437,12 +410,13 @@ class CanvasItemEditor : public VBoxContainer { void _set_margins_preset(Control::LayoutPreset p_preset); void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset); + HBoxContainer *zoom_hb; void _zoom_on_position(float p_zoom, Point2 p_position = Point2()); - void _zoom_minus(); - void _zoom_reset(); - void _zoom_plus(); - - void _toggle_snap(bool p_status); + void _button_zoom_minus(); + void _button_zoom_reset(); + void _button_zoom_plus(); + void _button_toggle_snap(bool p_status); + void _button_tool_select(int p_index); HSplitContainer *palette_split; VSplitContainer *bottom_split; @@ -494,9 +468,10 @@ public: SNAP_NODE_PARENT = 1 << 3, SNAP_NODE_ANCHORS = 1 << 4, SNAP_NODE_SIDES = 1 << 5, - SNAP_OTHER_NODES = 1 << 6, + SNAP_NODE_CENTER = 1 << 6, + SNAP_OTHER_NODES = 1 << 7, - SNAP_DEFAULT = 0x07, + SNAP_DEFAULT = SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL, }; Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, const CanvasItem *p_canvas_item = NULL, unsigned int p_forced_modes = 0); |