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authorGilles Roudière <gilles.roudiere@gmail.com>2018-05-25 09:59:51 +0200
committerGitHub <noreply@github.com>2018-05-25 09:59:51 +0200
commite19405b2b448f5c0ff7c67d6e8c8071e1e5bd537 (patch)
tree35e133964b604a82a3ed6f85634c4f916f1c62c4 /editor/plugins/canvas_item_editor_plugin.cpp
parent17faf111190e0061a91a8913dcbed3c03dd5c1c8 (diff)
parent6a28bfe09c6c9cffc2bee651b2047852a23ec63d (diff)
Merge pull request #19157 from volzhs/bone-visibility
Don't draw bones if it's not visible
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 488f687515..ca5aa7039d 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2689,6 +2689,9 @@ void CanvasItemEditor::_draw_bones() {
continue;
Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
+ if (!from_node->is_visible_in_tree())
+ continue;
+
Vector<Color> colors;
if (from_node->has_meta("_edit_ik_")) {
colors.push_back(bone_ik_color);