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author | Gilles Roudière <gilles.roudiere@gmail.com> | 2018-05-25 09:59:51 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-25 09:59:51 +0200 |
commit | e19405b2b448f5c0ff7c67d6e8c8071e1e5bd537 (patch) | |
tree | 35e133964b604a82a3ed6f85634c4f916f1c62c4 /editor/plugins/canvas_item_editor_plugin.cpp | |
parent | 17faf111190e0061a91a8913dcbed3c03dd5c1c8 (diff) | |
parent | 6a28bfe09c6c9cffc2bee651b2047852a23ec63d (diff) |
Merge pull request #19157 from volzhs/bone-visibility
Don't draw bones if it's not visible
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 488f687515..ca5aa7039d 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -2689,6 +2689,9 @@ void CanvasItemEditor::_draw_bones() { continue; Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from)); + if (!from_node->is_visible_in_tree()) + continue; + Vector<Color> colors; if (from_node->has_meta("_edit_ik_")) { colors.push_back(bone_ik_color); |