diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-27 08:44:44 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-27 16:26:34 +0100 |
commit | d1acbbce7f123c2b5fccdefc6417787dc91b6ced (patch) | |
tree | 3143b3548ee2e46c4a56881f1284f962cc2ae878 /editor/plugins/canvas_item_editor_plugin.cpp | |
parent | c3a760c5079670854b5f0c197c15218b1606bb2d (diff) |
Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index dbd1f68f00..ba9cba5515 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -40,8 +40,8 @@ #include "editor/editor_settings.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" +#include "scene/2d/gpu_particles_2d.h" #include "scene/2d/light_2d.h" -#include "scene/2d/particles_2d.h" #include "scene/2d/polygon_2d.h" #include "scene/2d/skeleton_2d.h" #include "scene/2d/sprite_2d.h" @@ -6083,8 +6083,8 @@ void CanvasItemEditorViewport::_perform_drop_data() { Node *child; if (default_type == "Light2D") child = memnew(Light2D); - else if (default_type == "Particles2D") - child = memnew(Particles2D); + else if (default_type == "GPUParticles2D") + child = memnew(GPUParticles2D); else if (default_type == "Polygon2D") child = memnew(Polygon2D); else if (default_type == "TouchScreenButton") @@ -6247,11 +6247,11 @@ void CanvasItemEditorViewport::_bind_methods() { } CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor) { - default_type = "Sprite"; + default_type = "Sprite2D"; // Node2D - types.push_back("Sprite"); + types.push_back("Sprite2D"); types.push_back("Light2D"); - types.push_back("Particles2D"); + types.push_back("GPUParticles2D"); types.push_back("Polygon2D"); types.push_back("TouchScreenButton"); // Control |