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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-04 18:43:52 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-01-04 18:43:52 +0100 |
commit | 948cb84e37d8ee242ecb6faf118b695c6ba019ec (patch) | |
tree | 53236b26975238868594cd944b0903e5a357a179 /editor/plugins/canvas_item_editor_plugin.cpp | |
parent | a7853fc04ba79a027f372eb2e8102009c31fec3b (diff) |
Take the editor scale into account for 2D zoom operations
The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.
This matches the behavior found in most image editors out there.
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 71afddba11..2b0c582b49 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -4216,11 +4216,13 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) { void CanvasItemEditor::_update_zoom_label() { String zoom_text; + // The zoom level displayed is relative to the editor scale + // (like in most image editors). if (zoom >= 10) { - // Don't show a decimal when the zoom level is higher than 1000 % - zoom_text = rtos(Math::round(zoom * 100)) + " %"; + // Don't show a decimal when the zoom level is higher than 1000 %. + zoom_text = rtos(Math::round((zoom / EDSCALE) * 100)) + " %"; } else { - zoom_text = rtos(Math::stepify(zoom * 100, 0.1)) + " %"; + zoom_text = rtos(Math::stepify((zoom / EDSCALE) * 100, 0.1)) + " %"; } zoom_reset->set_text(zoom_text); @@ -4231,7 +4233,7 @@ void CanvasItemEditor::_button_zoom_minus() { } void CanvasItemEditor::_button_zoom_reset() { - _zoom_on_position(1.0, viewport_scrollable->get_size() / 2.0); + _zoom_on_position(1.0 * EDSCALE, viewport_scrollable->get_size() / 2.0); } void CanvasItemEditor::_button_zoom_plus() { @@ -4993,7 +4995,8 @@ void CanvasItemEditor::_bind_methods() { Dictionary CanvasItemEditor::get_state() const { Dictionary state; - state["zoom"] = zoom; + // Take the editor scale into account. + state["zoom"] = zoom / EDSCALE; state["ofs"] = view_offset; state["grid_offset"] = grid_offset; state["grid_step"] = grid_step; @@ -5030,7 +5033,9 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { bool update_scrollbars = false; Dictionary state = p_state; if (state.has("zoom")) { - zoom = p_state["zoom"]; + // Compensate the editor scale, so that the editor scale can be changed + // and the zoom level will still be the same (relative to the editor scale). + zoom = float(p_state["zoom"]) * EDSCALE; _update_zoom_label(); } @@ -5246,7 +5251,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { show_rulers = true; show_guides = true; show_edit_locks = true; - zoom = 1; + zoom = 1.0 / EDSCALE; view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH); previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen grid_offset = Point2(); |