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authorvolzhs <volzhs@gmail.com>2018-05-25 13:01:15 +0900
committervolzhs <volzhs@gmail.com>2018-05-25 13:01:15 +0900
commit6a28bfe09c6c9cffc2bee651b2047852a23ec63d (patch)
tree58a5c8b280ed4fbb05e02a09d40f8143c6046697 /editor/plugins/canvas_item_editor_plugin.cpp
parentd55351ed20def8c84e36435ce8c85a1701b73ffd (diff)
Don't draw bones if it's not visible
Diffstat (limited to 'editor/plugins/canvas_item_editor_plugin.cpp')
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 488f687515..ca5aa7039d 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2689,6 +2689,9 @@ void CanvasItemEditor::_draw_bones() {
continue;
Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
+ if (!from_node->is_visible_in_tree())
+ continue;
+
Vector<Color> colors;
if (from_node->has_meta("_edit_ik_")) {
colors.push_back(bone_ik_color);