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author | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2021-02-26 08:38:39 -0800 |
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committer | Fredia Huya-Kouadio <fhuyakou@gmail.com> | 2021-02-26 08:38:39 -0800 |
commit | 6fd881e43c49cd6691a8339860911420e045dd23 (patch) | |
tree | 2139fc95eb250f413c0d02ed5295b13be220411e /editor/plugins/asset_library_editor_plugin.cpp | |
parent | 75d03f1fbd94efb5f8756e405de03cf271435336 (diff) |
Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
Diffstat (limited to 'editor/plugins/asset_library_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions