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authorRémi Verschelde <rverschelde@gmail.com>2022-05-02 16:28:25 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-05-02 16:28:25 +0200
commitc273ddc3eefce78f8eed86dbc71fffd1b0443e2a (patch)
treec3f86b1b345720b6e0a56db4fbb75a20a0bf82ee /editor/plugins/animation_state_machine_editor.h
parentdd06cb90c541b39de764ac7bbafd61fb2b9abb48 (diff)
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.h')
-rw-r--r--editor/plugins/animation_state_machine_editor.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index fe3f6f370c..16542a4a1a 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -74,7 +74,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
PanelContainer *error_panel = nullptr;
Label *error_label = nullptr;
- bool updating;
+ bool updating = false;
UndoRedo *undo_redo = nullptr;
@@ -93,14 +93,14 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Vector2 add_node_pos;
- bool dragging_selected_attempt;
- bool dragging_selected;
+ bool dragging_selected_attempt = false;
+ bool dragging_selected = false;
Vector2 drag_from;
Vector2 drag_ofs;
StringName snap_x;
StringName snap_y;
- bool connecting;
+ bool connecting = false;
StringName connecting_from;
Vector2 connecting_to;
StringName connecting_to_node;
@@ -139,7 +139,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName selected_transition_to;
StringName over_node;
- int over_node_what;
+ int over_node_what = -1;
String prev_name;
void _name_edited(const String &p_text);
@@ -155,15 +155,15 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
void _autoplay_selected();
void _end_selected();
- bool last_active;
+ bool last_active = false;
StringName last_blend_from_node;
StringName last_current_node;
Vector<StringName> last_travel_path;
- float last_play_pos;
- float play_pos;
- float current_length;
+ float last_play_pos = 0.0f;
+ float play_pos = 0.0f;
+ float current_length = 0.0f;
- float error_time;
+ float error_time = 0.0f;
String error_text;
EditorFileDialog *open_file = nullptr;