diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-06-25 16:21:57 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-06-25 16:22:41 -0300 |
commit | 4f5a7ebaecfcf00cf1e5c4af4b20034f0dcecd29 (patch) | |
tree | 17eb49e6fd511e7a9e62d7111ba72041afeb9f31 /editor/plugins/animation_state_machine_editor.h | |
parent | c45a8a574a7d7ead577a7668cc562ece75733266 (diff) |
State machine animation node
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.h')
-rw-r--r-- | editor/plugins/animation_state_machine_editor.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h new file mode 100644 index 0000000000..efd3de7415 --- /dev/null +++ b/editor/plugins/animation_state_machine_editor.h @@ -0,0 +1,167 @@ +#ifndef ANIMATION_STATE_MACHINE_EDITOR_H +#define ANIMATION_STATE_MACHINE_EDITOR_H + +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "editor/property_editor.h" +#include "scene/animation/animation_node_state_machine.h" +#include "scene/gui/button.h" +#include "scene/gui/graph_edit.h" +#include "scene/gui/popup.h" +#include "scene/gui/tree.h" + +class AnimationNodeStateMachineEditor : public VBoxContainer { + + GDCLASS(AnimationNodeStateMachineEditor, VBoxContainer); + + Ref<AnimationNodeStateMachine> state_machine; + + ToolButton *tool_select; + ToolButton *tool_create; + ToolButton *tool_connect; + LineEdit *name_edit; + + HBoxContainer *tool_erase_hb; + ToolButton *tool_erase; + ToolButton *tool_autoplay; + ToolButton *tool_end; + + OptionButton *transition_mode; + OptionButton *play_mode; + + HBoxContainer *goto_parent_hbox; + ToolButton *goto_parent; + + PanelContainer *panel; + + StringName selected_node; + + HScrollBar *h_scroll; + VScrollBar *v_scroll; + + Control *state_machine_draw; + Control *state_machine_play_pos; + + PanelContainer *error_panel; + Label *error_label; + + bool updating; + + UndoRedo *undo_redo; + + static AnimationNodeStateMachineEditor *singleton; + + void _state_machine_gui_input(const Ref<InputEvent> &p_event); + void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance); + void _state_machine_draw(); + void _state_machine_pos_draw(); + + void _update_graph(); + + PopupMenu *menu; + PopupMenu *animations_menu; + Vector<String> animations_to_add; + + Vector2 add_node_pos; + + bool dragging_selected_attempt; + bool dragging_selected; + Vector2 drag_from; + Vector2 drag_ofs; + StringName snap_x; + StringName snap_y; + + bool connecting; + StringName connecting_from; + Vector2 connecting_to; + StringName connecting_to_node; + + void _add_menu_type(int p_index); + void _add_animation_type(int p_index); + + void _goto_parent(); + + void _removed_from_graph(); + + struct NodeRect { + StringName node_name; + Rect2 node; + Rect2 play; + Rect2 name; + Rect2 edit; + }; + + Vector<NodeRect> node_rects; + + struct TransitionLine { + StringName from_node; + StringName to_node; + Vector2 from; + Vector2 to; + AnimationNodeStateMachineTransition::SwitchMode mode; + bool disabled; + bool auto_advance; + float width; + }; + + Vector<TransitionLine> transition_lines; + + StringName selected_transition_from; + StringName selected_transition_to; + + bool over_text; + StringName over_node; + int over_node_what; + + String prev_name; + void _name_edited(const String &p_text); + void _open_editor(const String &p_name); + void _scroll_changed(double); + + void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect); + void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect); + + void _erase_selected(); + void _update_mode(); + void _autoplay_selected(); + void _end_selected(); + + bool last_active; + StringName last_blend_from_node; + StringName last_current_node; + Vector<StringName> last_travel_path; + float last_play_pos; + + float error_time; + String error_text; + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + static AnimationNodeStateMachineEditor *get_singleton() { return singleton; } + void edit(AnimationNodeStateMachine *p_state_machine); + AnimationNodeStateMachineEditor(); +}; + +class AnimationNodeStateMachineEditorPlugin : public EditorPlugin { + + GDCLASS(AnimationNodeStateMachineEditorPlugin, EditorPlugin); + + AnimationNodeStateMachineEditor *anim_tree_editor; + EditorNode *editor; + Button *button; + +public: + virtual String get_name() const { return "StateMachine"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_object); + virtual bool handles(Object *p_object) const; + virtual void make_visible(bool p_visible); + + AnimationNodeStateMachineEditorPlugin(EditorNode *p_node); + ~AnimationNodeStateMachineEditorPlugin(); +}; + +#endif // ANIMATION_STATE_MACHINE_EDITOR_H |