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authorreduz <reduzio@gmail.com>2021-06-09 12:09:31 -0300
committerreduz <reduzio@gmail.com>2021-06-09 13:10:49 -0300
commitc66b2651a62568b68e0e0540a1f260652cb5ffdb (patch)
treec499ad94ad905a7e6271a138c9da6e62ccc2db41 /editor/plugins/animation_state_machine_editor.cpp
parent0818a466c0a81c7c9793fd8109d25a74f49c00ae (diff)
Refactor CommandQueueMT
* RingBuffer had no reason to be in this context * A single buffer is used that can grow as much as the game needs. This should make thread loading entirely reliable.
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
0 files changed, 0 insertions, 0 deletions