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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-02-01 21:29:33 +0100
committerGitHub <noreply@github.com>2022-02-01 21:29:33 +0100
commitb5707400ebb3daa346fece54c119a5da70852647 (patch)
tree05a82f8a1434e4fa380d9e78cd34c3bcb33ecb1e /editor/plugins/animation_state_machine_editor.cpp
parentdc4483a3a74a4cac83fc0387ea4d09066a0a0e1c (diff)
parentfc27636999a15f88b1f3b1d7101d84a67968ba06 (diff)
Merge pull request #57525 from AnilBK/vector-use-clear-has
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 94990636da..649fc53b3a 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -755,7 +755,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//now scroll it to draw
state_machine_draw->draw_style_box(sb, nr.node);
- if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) {
+ if (playing && (blend_from == name || current == name || travel_path.has(name))) {
state_machine_draw->draw_style_box(playing_overlay, nr.node);
}