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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-01 21:29:33 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-01 21:29:33 +0100 |
commit | b5707400ebb3daa346fece54c119a5da70852647 (patch) | |
tree | 05a82f8a1434e4fa380d9e78cd34c3bcb33ecb1e /editor/plugins/animation_state_machine_editor.cpp | |
parent | dc4483a3a74a4cac83fc0387ea4d09066a0a0e1c (diff) | |
parent | fc27636999a15f88b1f3b1d7101d84a67968ba06 (diff) |
Merge pull request #57525 from AnilBK/vector-use-clear-has
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 94990636da..649fc53b3a 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -755,7 +755,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { //now scroll it to draw state_machine_draw->draw_style_box(sb, nr.node); - if (playing && (blend_from == name || current == name || travel_path.find(name) != -1)) { + if (playing && (blend_from == name || current == name || travel_path.has(name))) { state_machine_draw->draw_style_box(playing_overlay, nr.node); } |