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authorHaoyu Qiu <timothyqiu32@gmail.com>2019-12-27 10:31:55 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2019-12-30 10:36:31 +0800
commit8cf941a8cb6ea5cf778bba12ec34261edc7ff0bb (patch)
tree9bc08f8527bb98c95e45603847d64bec31c2ba81 /editor/plugins/animation_state_machine_editor.cpp
parentb8e8f4942d5ae49d4661ed685486abcc8b5cbd55 (diff)
Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text
Diffstat (limited to 'editor/plugins/animation_state_machine_editor.cpp')
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index f627cdf5d8..425bfc5eb5 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -262,7 +262,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (connecting_to_node != StringName()) {
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
- EditorNode::get_singleton()->show_warning("Transition exists!");
+ EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
} else {