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authorMicky <micheledevita2@gmail.com>2022-09-08 18:38:33 +0200
committerMicky <micheledevita2@gmail.com>2022-10-04 16:27:29 +0200
commitae5771e1b1ccf673f90aba81aa4572a710408488 (patch)
tree27e56a862ec10ca8f75dfda89028b59cc0b635c9 /editor/plugins/animation_player_editor_plugin.h
parente5aa5eb8067fada41ad8ecb5027a7917d6d5084c (diff)
Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.h')
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 06fd9455df..448a0639b1 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -266,7 +266,7 @@ public:
virtual void make_visible(bool p_visible) override;
virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
- virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
+ virtual void forward_3d_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
AnimationPlayerEditorPlugin();
~AnimationPlayerEditorPlugin();