diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /editor/plugins/animation_player_editor_plugin.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'editor/plugins/animation_player_editor_plugin.h')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.h | 50 |
1 files changed, 20 insertions, 30 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index d9b6ad52ff..0eee4afcd4 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -29,14 +29,13 @@ #ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H #define ANIMATION_PLAYER_EDITOR_PLUGIN_H -#include "editor/editor_plugin.h" #include "editor/editor_node.h" +#include "editor/editor_plugin.h" #include "scene/animation/animation_player.h" #include "scene/gui/dialogs.h" -#include "scene/gui/texture_button.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" - +#include "scene/gui/texture_button.h" /** @author Juan Linietsky <reduzio@gmail.com> @@ -44,7 +43,7 @@ class AnimationKeyEditor; class AnimationPlayerEditor : public VBoxContainer { - GDCLASS(AnimationPlayerEditor, VBoxContainer ); + GDCLASS(AnimationPlayerEditor, VBoxContainer); EditorNode *editor; AnimationPlayer *player; @@ -65,7 +64,6 @@ class AnimationPlayerEditor : public VBoxContainer { RESOURCE_SAVE }; - OptionButton *animation; Button *stop; Button *play; @@ -97,30 +95,27 @@ class AnimationPlayerEditor : public VBoxContainer { EditorFileDialog *file; AcceptDialog *accept; - ConfirmationDialog* delete_dialog; + ConfirmationDialog *delete_dialog; int current_option; struct BlendEditor { - AcceptDialog * dialog; + AcceptDialog *dialog; Tree *tree; OptionButton *next; } blend_editor; - ConfirmationDialog *name_dialog; ConfirmationDialog *error_dialog; bool renaming; - bool updating; bool updating_blends; AnimationKeyEditor *key_editor; - - void _select_anim_by_name(const String& p_anim); + void _select_anim_by_name(const String &p_anim); void _play_pressed(); void _play_from_pressed(); void _play_bw_pressed(); @@ -134,9 +129,9 @@ class AnimationPlayerEditor : public VBoxContainer { void _animation_name_edited(); void _animation_load(); - void _animation_save_in_path(const Ref<Resource>& p_resource, const String& p_path); - void _animation_save(const Ref<Resource>& p_resource); - void _animation_save_as(const Ref<Resource>& p_resource); + void _animation_save_in_path(const Ref<Resource> &p_resource, const String &p_path); + void _animation_save(const Ref<Resource> &p_resource); + void _animation_save_as(const Ref<Resource> &p_resource); void _animation_remove(); void _animation_remove_confirmed(); @@ -144,10 +139,10 @@ class AnimationPlayerEditor : public VBoxContainer { void _animation_edit(); void _animation_duplicate(); void _animation_resource_edit(); - void _scale_changed(const String& p_scale); + void _scale_changed(const String &p_scale); void _dialog_action(String p_file); - void _seek_frame_changed(const String& p_frame); - void _seek_value_changed(float p_value, bool p_set=false); + void _seek_frame_changed(const String &p_frame); + void _seek_value_changed(float p_value, bool p_set = false); void _blend_editor_next_changed(const int p_idx); void _list_changed(); @@ -155,7 +150,6 @@ class AnimationPlayerEditor : public VBoxContainer { void _update_player(); void _blend_edited(); - void _hide_anim_editors(); void _animation_player_changed(Object *p_pl); @@ -164,46 +158,43 @@ class AnimationPlayerEditor : public VBoxContainer { void _animation_key_editor_anim_len_changed(float p_new); void _animation_key_editor_anim_step_changed(float p_len); - void _unhandled_key_input(const InputEvent& p_ev); + void _unhandled_key_input(const InputEvent &p_ev); void _animation_tool_menu(int p_option); void _animation_save_menu(int p_option); - AnimationPlayerEditor(); -protected: +protected: void _notification(int p_what); void _gui_input(InputEvent p_event); void _node_removed(Node *p_node); static void _bind_methods(); -public: +public: AnimationPlayer *get_player() const; static AnimationPlayerEditor *singleton; - AnimationKeyEditor* get_key_editor() { return key_editor; } + AnimationKeyEditor *get_key_editor() { return key_editor; } Dictionary get_state() const; - void set_state(const Dictionary& p_state); - + void set_state(const Dictionary &p_state); void ensure_visibility(); - void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; } + void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } void edit(AnimationPlayer *p_player); AnimationPlayerEditor(EditorNode *p_editor); }; class AnimationPlayerEditorPlugin : public EditorPlugin { - GDCLASS( AnimationPlayerEditorPlugin, EditorPlugin ); + GDCLASS(AnimationPlayerEditorPlugin, EditorPlugin); AnimationPlayerEditor *anim_editor; EditorNode *editor; public: - virtual Dictionary get_state() const { return anim_editor->get_state(); } - virtual void set_state(const Dictionary& p_state) { anim_editor->set_state(p_state); } + virtual void set_state(const Dictionary &p_state) { anim_editor->set_state(p_state); } virtual String get_name() const { return "Anim"; } bool has_main_screen() const { return false; } @@ -213,7 +204,6 @@ public: AnimationPlayerEditorPlugin(EditorNode *p_node); ~AnimationPlayerEditorPlugin(); - }; #endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H |