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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /editor/plugins/abstract_polygon_2d_editor.cpp | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'editor/plugins/abstract_polygon_2d_editor.cpp')
-rw-r--r-- | editor/plugins/abstract_polygon_2d_editor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index c8a36a3a99..f38b95c615 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -573,7 +573,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform(); // All polygon points are sharp, so use the sharp handle icon - const Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons"); + const Ref<Texture2D> handle = get_icon("EditorPathSharpHandle", "EditorIcons"); const Vertex active_point = get_active_point(); const int n_polygons = _get_polygon_count(); @@ -661,7 +661,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl if (edge_point.valid()) { - Ref<Texture> add_handle = get_icon("EditorHandleAdd", "EditorIcons"); + Ref<Texture2D> add_handle = get_icon("EditorHandleAdd", "EditorIcons"); p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5); } } |