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authorPedro J. Estébanez <pedrojrulez@gmail.com>2017-08-15 23:33:19 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2017-08-15 23:41:23 +0200
commit3bb5abbc35b6690768f32db7becf874febc25713 (patch)
tree0fbf0454b22009291426a829e709759cc2f2a7bb /editor/node_dock.cpp
parenta4f9c95169579d650d6189d5034fb417bcc518af (diff)
Let TileMap apply its material
So when a material is set, every tile will be rendered with that. Quadrants will not be recreated, so a `CanvasItem` will exist per material per quadrant regardless a global material is set. This makes also __Use parent material__ work for `TileMap`s. Closes #9996.
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