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authorRĂ©mi Verschelde <remi@verschelde.fr>2020-12-28 14:57:31 +0100
committerGitHub <noreply@github.com>2020-12-28 14:57:31 +0100
commit8f4c4bb6106e11d4c6fe1d37e5ad294474f6bb0d (patch)
treed53f0745b99ae941a56be36729230f8950523cf3 /editor/node_3d_editor_gizmos.cpp
parent76d4fab3f3dad0c5b3f0fad059edf4e57ebc6299 (diff)
parentecf8ae5bcf5d355f79bf3e84e19331f598b19622 (diff)
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rename Camera3D near and far getters and setters
Diffstat (limited to 'editor/node_3d_editor_gizmos.cpp')
-rw-r--r--editor/node_3d_editor_gizmos.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 1d09ad8a4c..71ceff7fee 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -633,7 +633,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
tcp = a;
}
- if (camp.distance_to(tcp) < p_camera->get_znear()) {
+ if (camp.distance_to(tcp) < p_camera->get_near()) {
continue;
}
cp = tcp;
@@ -1357,7 +1357,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
case Camera3D::PROJECTION_FRUSTUM: {
float hsize = camera->get_size() / 2.0;
- Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized();
+ Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
Vector3 nside = side;
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);