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authorJuan Linietsky <reduzio@gmail.com>2020-05-01 09:34:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-05-10 15:59:09 -0300
commit1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch)
treeb75303a69491978c1e13360a3e6f355c5234dfe0 /editor/node_3d_editor_gizmos.cpp
parent6a0473bcc23c096ef9ee929632a209761c2668f6 (diff)
New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'editor/node_3d_editor_gizmos.cpp')
-rw-r--r--editor/node_3d_editor_gizmos.cpp315
1 files changed, 238 insertions, 77 deletions
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 2a399087b2..cb0d9fa02b 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -41,6 +41,7 @@
#include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/light_3d.h"
+#include "scene/3d/lightmap_probe.h"
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
@@ -3069,136 +3070,296 @@ void GIProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
////
-#if 0
-BakedIndirectLightGizmoPlugin::BakedIndirectLightGizmoPlugin() {
- Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/baked_indirect_light", Color(0.5, 0.6, 1));
- create_material("baked_indirect_light_material", gizmo_color);
+BakedLightmapGizmoPlugin::BakedLightmapGizmoPlugin() {
+ Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightmap_lines", Color(0.5, 0.6, 1));
gizmo_color.a = 0.1;
- create_material("baked_indirect_light_internal_material", gizmo_color);
+ create_material("lightmap_lines", gizmo_color);
- create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_icon("GizmoBakedLightmap", "EditorIcons"));
- create_handle_material("handles");
-}
+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+ mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, false);
-String BakedIndirectLightGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
+ add_material("lightmap_probe_material", mat);
- switch (p_idx) {
- case 0: return "Extents X";
- case 1: return "Extents Y";
- case 2: return "Extents Z";
- }
+ create_icon_material("baked_indirect_light_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoBakedLightmap", "EditorIcons"));
+}
+
+String BakedLightmapGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
return "";
}
-Variant BakedIndirectLightGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
+Variant BakedLightmapGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
- BakedLightmap *baker = Object::cast_to<BakedLightmap>(p_gizmo->get_spatial_node());
- return baker->get_extents();
+ return Variant();
+}
+void BakedLightmapGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
}
-void BakedIndirectLightGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {
+void BakedLightmapGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+}
+
+bool BakedLightmapGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<BakedLightmap>(p_spatial) != nullptr;
+}
+
+String BakedLightmapGizmoPlugin::get_name() const {
+ return "BakedLightmap";
+}
+
+int BakedLightmapGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+void BakedLightmapGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+
+ Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo);
BakedLightmap *baker = Object::cast_to<BakedLightmap>(p_gizmo->get_spatial_node());
+ Ref<BakedLightmapData> data = baker->get_light_data();
- Transform gt = baker->get_global_transform();
- Transform gi = gt.affine_inverse();
+ p_gizmo->add_unscaled_billboard(icon, 0.05);
- Vector3 extents = baker->get_extents();
+ if (data.is_null()) {
+ return;
+ }
- Vector3 ray_from = p_camera->project_ray_origin(p_point);
- Vector3 ray_dir = p_camera->project_ray_normal(p_point);
+ Ref<Material> material_lines = get_material("lightmap_lines", p_gizmo);
+ Ref<Material> material_probes = get_material("lightmap_probe_material", p_gizmo);
- Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
+ p_gizmo->clear();
- Vector3 axis;
- axis[p_idx] = 1.0;
+ Vector<Vector3> lines;
+ Set<Vector2i> lines_found;
- Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
- float d = ra[p_idx];
- if (Node3DEditor::get_singleton()->is_snap_enabled()) {
- d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+ Vector<Vector3> points = data->get_capture_points();
+ if (points.size() == 0) {
+ return;
+ }
+ Vector<Color> sh = data->get_capture_sh();
+ if (sh.size() != points.size() * 9) {
+ return;
}
- if (d < 0.001)
- d = 0.001;
+ Vector<int> tetrahedrons = data->get_capture_tetrahedra();
- extents[p_idx] = d;
- baker->set_extents(extents);
-}
+ for (int i = 0; i < tetrahedrons.size(); i += 4) {
-void BakedIndirectLightGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+ for (int j = 0; j < 4; j++) {
+ for (int k = j + 1; k < 4; k++) {
- BakedLightmap *baker = Object::cast_to<BakedLightmap>(p_gizmo->get_spatial_node());
+ Vector2i pair;
+ pair.x = tetrahedrons[i + j];
+ pair.y = tetrahedrons[i + k];
- Vector3 restore = p_restore;
+ if (pair.y < pair.x) {
+ SWAP(pair.x, pair.y);
+ }
+ if (lines_found.has(pair)) {
+ continue;
+ }
+ lines_found.insert(pair);
+ lines.push_back(points[pair.x]);
+ lines.push_back(points[pair.y]);
+ }
+ }
+ }
- if (p_cancel) {
- baker->set_extents(restore);
- return;
+ p_gizmo->add_lines(lines, material_lines);
+
+ int stack_count = 8;
+ int sector_count = 16;
+
+ float sector_step = 2 * Math_PI / sector_count;
+ float stack_step = Math_PI / stack_count;
+
+ Vector<Vector3> vertices;
+ Vector<Color> colors;
+ Vector<int> indices;
+ float radius = 0.3;
+
+ for (int p = 0; p < points.size(); p++) {
+
+ int vertex_base = vertices.size();
+ Vector3 sh_col[9];
+ for (int i = 0; i < 9; i++) {
+ sh_col[i].x = sh[p * 9 + i].r;
+ sh_col[i].y = sh[p * 9 + i].g;
+ sh_col[i].z = sh[p * 9 + i].b;
+ }
+
+ for (int i = 0; i <= stack_count; ++i) {
+ float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
+ float xy = radius * Math::cos(stack_angle); // r * cos(u)
+ float z = radius * Math::sin(stack_angle); // r * sin(u)
+
+ // add (sector_count+1) vertices per stack
+ // the first and last vertices have same position and normal, but different tex coords
+ for (int j = 0; j <= sector_count; ++j) {
+ float sector_angle = j * sector_step; // starting from 0 to 2pi
+
+ // vertex position (x, y, z)
+ float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
+ float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
+
+ Vector3 n = Vector3(x, z, y);
+ vertices.push_back(points[p] + n);
+ n.normalize();
+
+ const float c1 = 0.429043;
+ const float c2 = 0.511664;
+ const float c3 = 0.743125;
+ const float c4 = 0.886227;
+ const float c5 = 0.247708;
+ Vector3 light = (c1 * sh_col[8] * (n.x * n.x - n.y * n.y) +
+ c3 * sh_col[6] * n.z * n.z +
+ c4 * sh_col[0] -
+ c5 * sh_col[6] +
+ 2.0 * c1 * sh_col[4] * n.x * n.y +
+ 2.0 * c1 * sh_col[7] * n.x * n.z +
+ 2.0 * c1 * sh_col[5] * n.y * n.z +
+ 2.0 * c2 * sh_col[3] * n.x +
+ 2.0 * c2 * sh_col[1] * n.y +
+ 2.0 * c2 * sh_col[2] * n.z);
+
+ colors.push_back(Color(light.x, light.y, light.z, 1));
+ }
+ }
+
+ for (int i = 0; i < stack_count; ++i) {
+ int k1 = i * (sector_count + 1); // beginning of current stack
+ int k2 = k1 + sector_count + 1; // beginning of next stack
+
+ for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
+ // 2 triangles per sector excluding first and last stacks
+ // k1 => k2 => k1+1
+ if (i != 0) {
+ indices.push_back(vertex_base + k1);
+ indices.push_back(vertex_base + k2);
+ indices.push_back(vertex_base + k1 + 1);
+ }
+
+ // k1+1 => k2 => k2+1
+ if (i != (stack_count - 1)) {
+ indices.push_back(vertex_base + k1 + 1);
+ indices.push_back(vertex_base + k2);
+ indices.push_back(vertex_base + k2 + 1);
+ }
+ }
+ }
}
- UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Probe Extents"));
- ur->add_do_method(baker, "set_extents", baker->get_extents());
- ur->add_undo_method(baker, "set_extents", restore);
- ur->commit_action();
+ Array array;
+ array.resize(RS::ARRAY_MAX);
+ array[RS::ARRAY_VERTEX] = vertices;
+ array[RS::ARRAY_INDEX] = indices;
+ array[RS::ARRAY_COLOR] = colors;
+
+ Ref<ArrayMesh> mesh;
+ mesh.instance();
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array, Array(), Dictionary(), 0); //no compression
+ mesh->surface_set_material(0, material_probes);
+
+ p_gizmo->add_mesh(mesh);
}
+/////////
-bool BakedIndirectLightGizmoPlugin::has_gizmo(Spatial *p_spatial) {
- return Object::cast_to<BakedLightmap>(p_spatial) != nullptr;
+LightmapProbeGizmoPlugin::LightmapProbeGizmoPlugin() {
+ Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/lightprobe_lines", Color(0.5, 0.6, 1));
+
+ gizmo_color.a = 0.3;
+ create_material("lightprobe_lines", gizmo_color);
}
-String BakedIndirectLightGizmoPlugin::get_name() const {
- return "BakedLightmap";
+String LightmapProbeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
+
+ return "";
}
+Variant LightmapProbeGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
-int BakedIndirectLightGizmoPlugin::get_priority() const {
- return -1;
+ return Variant();
+}
+void LightmapProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
}
-void BakedIndirectLightGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+void LightmapProbeGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+}
- BakedLightmap *baker = Object::cast_to<BakedLightmap>(p_gizmo->get_spatial_node());
+bool LightmapProbeGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<LightmapProbe>(p_spatial) != nullptr;
+}
- Ref<Material> material = get_material("baked_indirect_light_material", p_gizmo);
- Ref<Material> icon = get_material("baked_indirect_light_icon", p_gizmo);
- Ref<Material> material_internal = get_material("baked_indirect_light_internal_material", p_gizmo);
+String LightmapProbeGizmoPlugin::get_name() const {
+ return "LightmapProbe";
+}
+
+int LightmapProbeGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+void LightmapProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+
+ Ref<Material> material_lines = get_material("lightprobe_lines", p_gizmo);
p_gizmo->clear();
Vector<Vector3> lines;
- Vector3 extents = baker->get_extents();
- AABB aabb = AABB(-extents, extents * 2);
+ int stack_count = 8;
+ int sector_count = 16;
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- aabb.get_edge(i, a, b);
- lines.push_back(a);
- lines.push_back(b);
- }
+ float sector_step = 2 * Math_PI / sector_count;
+ float stack_step = Math_PI / stack_count;
- p_gizmo->add_lines(lines, material);
+ Vector<Vector3> vertices;
+ float radius = 0.2;
- Vector<Vector3> handles;
+ for (int i = 0; i <= stack_count; ++i) {
+ float stack_angle = Math_PI / 2 - i * stack_step; // starting from pi/2 to -pi/2
+ float xy = radius * Math::cos(stack_angle); // r * cos(u)
+ float z = radius * Math::sin(stack_angle); // r * sin(u)
- for (int i = 0; i < 3; i++) {
+ // add (sector_count+1) vertices per stack
+ // the first and last vertices have same position and normal, but different tex coords
+ for (int j = 0; j <= sector_count; ++j) {
+ float sector_angle = j * sector_step; // starting from 0 to 2pi
- Vector3 ax;
- ax[i] = aabb.position[i] + aabb.size[i];
- handles.push_back(ax);
+ // vertex position (x, y, z)
+ float x = xy * Math::cos(sector_angle); // r * cos(u) * cos(v)
+ float y = xy * Math::sin(sector_angle); // r * cos(u) * sin(v)
+
+ Vector3 n = Vector3(x, z, y);
+ vertices.push_back(n);
+ }
}
- if (p_gizmo->is_selected()) {
- p_gizmo->add_solid_box(material_internal, aabb.get_size());
+ for (int i = 0; i < stack_count; ++i) {
+ int k1 = i * (sector_count + 1); // beginning of current stack
+ int k2 = k1 + sector_count + 1; // beginning of next stack
+
+ for (int j = 0; j < sector_count; ++j, ++k1, ++k2) {
+ // 2 triangles per sector excluding first and last stacks
+ // k1 => k2 => k1+1
+ if (i != 0) {
+ lines.push_back(vertices[k1]);
+ lines.push_back(vertices[k2]);
+ lines.push_back(vertices[k1]);
+ lines.push_back(vertices[k1 + 1]);
+ }
+
+ if (i != (stack_count - 1)) {
+ lines.push_back(vertices[k1 + 1]);
+ lines.push_back(vertices[k2]);
+ lines.push_back(vertices[k2]);
+ lines.push_back(vertices[k2 + 1]);
+ }
+ }
}
- p_gizmo->add_unscaled_billboard(icon, 0.05);
- p_gizmo->add_handles(handles, get_material("handles"));
+ p_gizmo->add_lines(lines, material_lines);
}
-#endif
////
CollisionShape3DGizmoPlugin::CollisionShape3DGizmoPlugin() {