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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 14:21:25 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 14:21:25 +0100 |
commit | 49c065d29ca07040c3fd810026121164ad86b247 (patch) | |
tree | 285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/io_plugins/editor_atlas.cpp | |
parent | 532f6d4b431f940432e82b7fc7826652b7a4520d (diff) |
Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
Diffstat (limited to 'editor/io_plugins/editor_atlas.cpp')
-rw-r--r-- | editor/io_plugins/editor_atlas.cpp | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/editor/io_plugins/editor_atlas.cpp b/editor/io_plugins/editor_atlas.cpp new file mode 100644 index 0000000000..c5f1ee73cf --- /dev/null +++ b/editor/io_plugins/editor_atlas.cpp @@ -0,0 +1,160 @@ +/*************************************************************************/ +/* editor_atlas.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "editor_atlas.h" + +#include "print_string.h" + +struct _EditorAtlasWorkRect { + + Size2i s; + Point2i p; + int idx; + _FORCE_INLINE_ bool operator<(const _EditorAtlasWorkRect& p_r) const { return s.width > p_r.s.width; }; +}; + +struct _EditorAtlasWorkRectResult { + + Vector<_EditorAtlasWorkRect> result; + int max_w; + int max_h; +}; + +void EditorAtlas::fit(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, Size2i& r_size) { + + //super simple, almost brute force scanline stacking fitter + //it's pretty basic for now, but it tries to make sure that the aspect ratio of the + //resulting atlas is somehow square. This is necesary because video cards have limits + //on texture size (usually 2048 or 4096), so the more square a texture, the more chances + //it will work in every hardware. + // for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a + // 256x8192 atlas (won't work anywhere). + + ERR_FAIL_COND(p_rects.size()==0); + + Vector<_EditorAtlasWorkRect> wrects; + wrects.resize(p_rects.size()); + for(int i=0;i<p_rects.size();i++) { + wrects[i].s=p_rects[i]; + wrects[i].idx=i; + } + wrects.sort(); + int widest = wrects[0].s.width; + + Vector<_EditorAtlasWorkRectResult> results; + + for(int i=0;i<=12;i++) { + + int w = 1<<i; + int max_h=0; + int max_w=0; + if ( w < widest ) + continue; + + Vector<int> hmax; + hmax.resize(w); + for(int j=0;j<w;j++) + hmax[j]=0; + + //place them + int ofs=0; + + for(int j=0;j<wrects.size();j++) { + + + if (ofs+wrects[j].s.width > w) { + + ofs=0; + } + + int from_y=0; + for(int k=0;k<wrects[j].s.width;k++) { + + if (hmax[ofs+k] > from_y) + from_y=hmax[ofs+k]; + } + + wrects[j].p.x=ofs; + wrects[j].p.y=from_y; + + + + int end_h = from_y+wrects[j].s.height; + int end_w = ofs+wrects[j].s.width; + + for(int k=0;k<wrects[j].s.width;k++) { + + hmax[ofs+k]=end_h; + } + + if (end_h > max_h) + max_h=end_h; + + if (end_w > max_w) + max_w=end_w; + + ofs+=wrects[j].s.width; + + } + + _EditorAtlasWorkRectResult result; + result.result=wrects; + result.max_h=max_h; + result.max_w=max_w; + results.push_back(result); + + } + + //find the result with the best aspect ratio + + int best=-1; + float best_aspect=1e20; + + for(int i=0;i<results.size();i++) { + + float h = results[i].max_h; + float w = results[i].max_w; + float aspect = h>w ? h/w : w/h; + if (aspect < best_aspect) { + best=i; + best_aspect=aspect; + } + } + + r_result.resize(p_rects.size()); + + for(int i=0;i<p_rects.size();i++) { + + r_result[ results[best].result[i].idx ]=results[best].result[i].p; + } + + r_size=Size2(results[best].max_w,results[best].max_h ); + +} + + |