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authorJuan Linietsky <reduzio@gmail.com>2018-11-25 10:46:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-11-25 10:47:33 -0300
commit0d69da8c0ec1df3d8486208a45979187b97d56ec (patch)
treeb6480a14e448273351ef3bea5a3a9e6c9058860d /editor/inspector_dock.cpp
parent8348aca118311b82f632781b19230471fae56d4a (diff)
Rewrite code for unfolding and make it automatic on scene load, which works better.
Diffstat (limited to 'editor/inspector_dock.cpp')
-rw-r--r--editor/inspector_dock.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 2a8885c0a4..750fca2852 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -593,7 +593,6 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
inspector->set_undo_redo(&editor_data->get_undo_redo());
inspector->set_use_filter(true); // TODO: check me
- inspector->set_auto_unfold_edited(bool(EDITOR_GET("interface/inspector/auto_unfold_edited")));
inspector->connect("resource_selected", this, "_resource_selected");
inspector->connect("property_keyed", this, "_property_keyed");