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author | Juan Linietsky <reduzio@gmail.com> | 2017-12-17 12:04:35 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-12-17 12:04:54 -0300 |
commit | fa8a1fc4201dc4c16b5eef844dde17c5bba92dc8 (patch) | |
tree | 5245ed8307704a90dbbcb4480cd773028ef7e225 /editor/import | |
parent | cacab4ba6204aa36ddbc85d55705ab82b45e7930 (diff) |
Fixes how transform is applied to geometry in UV unwrap
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 74f23cd052..77820bf6a0 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -849,15 +849,15 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans if (mesh.is_valid() && !meshes.has(mesh)) { Spatial *s = mi; - while (s->get_parent_spatial()) { + Transform transform; + while (s) { + transform = transform * s->get_transform(); s = s->get_parent_spatial(); } - if (s == mi) { - meshes[mesh] = s->get_transform(); - } else { - meshes[mesh] = s->get_transform() * mi->get_relative_transform(s); - } + meshes[mesh] = transform; + + print_line("mesh transform: " + meshes[mesh]); } } for (int i = 0; i < p_node->get_child_count(); i++) { |