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authorreduz <reduzio@gmail.com>2021-02-11 14:18:45 -0300
committerreduz <reduzio@gmail.com>2021-02-11 15:44:28 -0300
commitf8d03b98e7eeeb726af4f653f1fde8b063cbad14 (patch)
tree69b180a08d668e49aceca16ff9067c70da00f0ea /editor/import
parente5bb89cdd5e92fa6fdeff78aad08bf0cbfbcc692 (diff)
Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/resource_importer_scene.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 9944712931..d0e5798045 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -964,7 +964,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
if (FileAccess::exists(ext_name) && p_keep_animations) {
// Copy custom animation tracks from previously imported files.
- Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
+ Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
if (old_anim.is_valid()) {
for (int i = 0; i < old_anim->get_track_count(); i++) {
if (!old_anim->track_is_imported(i)) {
@@ -1004,7 +1004,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
p_materials[mat] = ResourceLoader::load(ext_name);
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache.
+ p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache.
}
}
@@ -1061,7 +1061,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
p_materials[mat] = ResourceLoader::load(ext_name);
} else {
ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = ResourceLoader::load(ext_name, "", true); // disable loading from the cache.
+ p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache.
}
}