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authorJuan Linietsky <reduzio@gmail.com>2017-05-26 21:49:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-05-26 22:31:32 -0300
commitf89641907f8b45941f5e67891936ee8050a3ef92 (patch)
treea292e88719ad488fe75a7c2f3fe1e49d277f0c70 /editor/import
parent41918f328a96f8ef27587c016ca047f8d31f933e (diff)
-Added EXR supprot for HDR (no BC6 compression yet though)
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/resource_importer_texture.cpp21
-rw-r--r--editor/import/resource_importer_texture.h2
2 files changed, 17 insertions, 6 deletions
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index c115f0014a..f27a01d119 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -169,6 +169,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Compress,Force RGBE"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset == PRESET_2D_PIXEL ? false : true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_3D ? true : false));
@@ -181,7 +182,7 @@ void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options,
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
}
-void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb) {
+void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe) {
FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
f->store_8('G');
@@ -204,6 +205,10 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
if (p_detect_srgb)
format |= StreamTexture::FORMAT_BIT_DETECT_SRGB;
+ if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) {
+ p_compress_mode == COMPRESS_UNCOMPRESSED; //these can't go as lossy
+ }
+
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
@@ -267,7 +272,12 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
Ref<Image> image = p_image->duplicate();
image->generate_mipmaps();
- image->compress(p_vram_compression);
+
+ if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
+ image->convert(Image::FORMAT_RGBE9995);
+ } else {
+ image->compress(p_vram_compression);
+ }
format |= image->get_format();
@@ -316,6 +326,7 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
bool premult_alpha = p_options["process/premult_alpha"];
bool stream = p_options["stream"];
int size_limit = p_options["size_limit"];
+ bool force_rgbe = int(p_options["compress/hdr_mode"]) == 1;
Ref<Image> image;
image.instance();
@@ -367,16 +378,16 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String
if (compress_mode == COMPRESS_VIDEO_RAM) {
//must import in all formats
//Android, GLES 2.x
- _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb);
+ _save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe);
r_platform_variants->push_back("etc");
//_save_stex(image,p_save_path+".etc2.stex",compress_mode,lossy,Image::COMPRESS_ETC2,mipmaps,tex_flags,stream);
//r_platform_variants->push_back("etc2");
- _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb);
+ _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe);
r_platform_variants->push_back("s3tc");
} else {
//import normally
- _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_16BIT /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb);
+ _save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe);
}
return OK;
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index e782fc2978..4998ed7657 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -80,7 +80,7 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- void _save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb);
+ void _save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);