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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-09-13 09:13:23 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-09-13 09:13:34 +0200 |
commit | e73e00d369abe54009e70498238c286708bf365a (patch) | |
tree | f18692f3f844f11d5b17146eb92eb71881e261ba /editor/import | |
parent | a4005221f5968e829bdb0e5ec699ed91460b4a2d (diff) |
Style: Apply clang-format to @reduz's changes
[ci skip]
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/resource_importer_texture.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index f29bdde634..3e3f1d1e19 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -30,10 +30,11 @@ #include "resource_importer_texture.h" #include "editor/editor_file_system.h" +#include "editor/editor_node.h" #include "io/config_file.h" #include "io/image_loader.h" #include "scene/resources/texture.h" -#include "editor/editor_node.h" + void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) { singleton->mutex->lock(); @@ -412,13 +413,13 @@ Error ResourceImporterTexture::import(const String &p_source_file, const String //must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc). //Android, GLES 2.x - bool ok_on_pc=false; + bool ok_on_pc = false; if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc")) { _save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal); r_platform_variants->push_back("s3tc"); - ok_on_pc=true; + ok_on_pc = true; } if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) { |