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authorRémi Verschelde <rverschelde@gmail.com>2017-03-24 21:45:31 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-24 21:45:31 +0100
commitdebeee56f721178d44f71deb4e303b825d1dccd1 (patch)
tree6c88f378419a5760bbe919c48c87d1c71a6ea548 /editor/import
parentc103f32ea3b19c3588d54dcef98e307f8b823f4c (diff)
Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/editor_import_collada.cpp4
-rw-r--r--editor/import/resource_importer_wav.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index b4ce666e0c..93614fb511 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -774,7 +774,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, c
weights.resize(4);
}
- //make sure weights allways add up to 1
+ //make sure weights always add up to 1
float total = 0;
for (int i = 0; i < weights.size(); i++)
total += weights[i].weight;
@@ -818,7 +818,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, c
/* CREATE PRIMITIVE ARRAY */
/**************************/
- // The way collada uses indices is more optimal, and friendlier with 3D modelling sofware,
+ // The way collada uses indices is more optimal, and friendlier with 3D modelling software,
// because it can index everything, not only vertices (similar to how the WII works).
// This is, however, more incompatible with standard video cards, so arrays must be converted.
// Must convert to GL/DX format.
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index c28c7dd425..751fd36414 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -176,7 +176,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
break;
}
- /* Dont need anything else, continue */
+ /* Don't need anything else, continue */
format_found = true;
}