diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-17 01:08:21 -0400 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-03 07:30:01 -0400 |
commit | de3f6699a5192153e9882a62b58b9ca6cd82ee2d (patch) | |
tree | 7cee99845cc6bf2db8a48f7776efb046c7990a67 /editor/import | |
parent | b80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff) |
Rename Transform to Transform3D in core
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/collada.cpp | 51 | ||||
-rw-r--r-- | editor/import/collada.h | 22 | ||||
-rw-r--r-- | editor/import/editor_import_collada.cpp | 18 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 6 | ||||
-rw-r--r-- | editor/import/scene_import_settings.cpp | 8 | ||||
-rw-r--r-- | editor/import/scene_importer_mesh.cpp | 4 | ||||
-rw-r--r-- | editor/import/scene_importer_mesh.h | 2 |
7 files changed, 55 insertions, 56 deletions
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index e38034dd8c..aa9700716d 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -50,8 +50,8 @@ String Collada::Effect::get_texture_path(const String &p_source, Collada &state) return state.state.image_map[image].path; } -Transform Collada::get_root_transform() const { - Transform unit_scale_transform; +Transform3D Collada::get_root_transform() const { + Transform3D unit_scale_transform; #ifndef COLLADA_IMPORT_SCALE_SCENE unit_scale_transform.scale(Vector3(state.unit_scale, state.unit_scale, state.unit_scale)); #endif @@ -74,8 +74,8 @@ static String _uri_to_id(const String &p_uri) { /** HELPER FUNCTIONS **/ -Transform Collada::fix_transform(const Transform &p_transform) { - Transform tr = p_transform; +Transform3D Collada::fix_transform(const Transform3D &p_transform) { + Transform3D tr = p_transform; #ifndef NO_UP_AXIS_SWAP @@ -102,8 +102,8 @@ Transform Collada::fix_transform(const Transform &p_transform) { //return state.matrix_fix * p_transform; } -static Transform _read_transform_from_array(const Vector<float> &array, int ofs = 0) { - Transform tr; +static Transform3D _read_transform_from_array(const Vector<float> &array, int ofs = 0) { + Transform3D tr; // i wonder why collada matrices are transposed, given that's opposed to opengl.. tr.basis.elements[0][0] = array[0 + ofs]; tr.basis.elements[0][1] = array[1 + ofs]; @@ -122,11 +122,11 @@ static Transform _read_transform_from_array(const Vector<float> &array, int ofs /* STRUCTURES */ -Transform Collada::Node::compute_transform(Collada &state) const { - Transform xform; +Transform3D Collada::Node::compute_transform(Collada &state) const { + Transform3D xform; for (int i = 0; i < xform_list.size(); i++) { - Transform xform_step; + Transform3D xform_step; const XForm &xf = xform_list[i]; switch (xf.op) { case XForm::OP_ROTATE: { @@ -165,11 +165,11 @@ Transform Collada::Node::compute_transform(Collada &state) const { return xform; } -Transform Collada::Node::get_transform() const { +Transform3D Collada::Node::get_transform() const { return default_transform; } -Transform Collada::Node::get_global_transform() const { +Transform3D Collada::Node::get_global_transform() const { if (parent) { return parent->get_global_transform() * default_transform; } else { @@ -201,14 +201,14 @@ Vector<float> Collada::AnimationTrack::get_value_at_time(float p_time) const { if (keys[i].data.size() == 16) { //interpolate a matrix - Transform src = _read_transform_from_array(keys[i - 1].data); - Transform dst = _read_transform_from_array(keys[i].data); + Transform3D src = _read_transform_from_array(keys[i - 1].data); + Transform3D dst = _read_transform_from_array(keys[i].data); - Transform interp = c < 0.001 ? src : src.interpolate_with(dst, c); + Transform3D interp = c < 0.001 ? src : src.interpolate_with(dst, c); Vector<float> ret; ret.resize(16); - Transform tr; + Transform3D tr; // i wonder why collada matrices are transposed, given that's opposed to opengl.. ret.write[0] = interp.basis.elements[0][0]; ret.write[1] = interp.basis.elements[0][1]; @@ -410,10 +410,9 @@ Vector<String> Collada::_read_string_array(XMLParser &parser) { return array; } -Transform Collada::_read_transform(XMLParser &parser) { - if (parser.is_empty()) { - return Transform(); - } +Transform3D Collada::_read_transform(XMLParser &parser) { + if (parser.is_empty()) + return Transform3D(); Vector<String> array; while (parser.read() == OK) { @@ -429,7 +428,7 @@ Transform Collada::_read_transform(XMLParser &parser) { } } - ERR_FAIL_COND_V(array.size() != 16, Transform()); + ERR_FAIL_COND_V(array.size() != 16, Transform3D()); Vector<float> farr; farr.resize(16); for (int i = 0; i < 16; i++) { @@ -1197,7 +1196,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) { /* STORE REST MATRICES */ - Vector<Transform> rests; + Vector<Transform3D> rests; ERR_FAIL_COND(!skindata.joints.sources.has("JOINT")); ERR_FAIL_COND(!skindata.joints.sources.has("INV_BIND_MATRIX")); @@ -1214,7 +1213,7 @@ void Collada::_parse_skin_controller(XMLParser &parser, String p_id) { for (int i = 0; i < joint_source.sarray.size(); i++) { String name = joint_source.sarray[i]; - Transform xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices + Transform3D xform = _read_transform_from_array(ibm_source.array, i * 16); //<- this is a mistake, it must be applied to vertices xform.affine_invert(); // inverse for rest, because it's an inverse #ifdef COLLADA_IMPORT_SCALE_SCENE xform.origin *= state.unit_scale; @@ -2096,7 +2095,7 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) { NodeSkeleton *skeleton = nullptr; - for (Map<String, Transform>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) { + for (Map<String, Transform3D>::Element *F = cd.bone_rest_map.front(); F; F = F->next()) { String name; if (!state.sid_to_node_map.has(F->key())) { @@ -2240,11 +2239,11 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L //this should be correct ERR_FAIL_COND_V(!state.skin_controller_data_map.has(ng->source), false); SkinControllerData &skin = state.skin_controller_data_map[ng->source]; - Transform skel_inv = sk->get_global_transform().affine_inverse(); + Transform3D skel_inv = sk->get_global_transform().affine_inverse(); p_node->default_transform = skel_inv * (skin.bind_shape /* p_node->get_global_transform()*/); // i honestly have no idea what to do with a previous model xform.. most exporters ignore it //make rests relative to the skeleton (they seem to be always relative to world) - for (Map<String, Transform>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) { + for (Map<String, Transform3D>::Element *E = skin.bone_rest_map.front(); E; E = E->next()) { E->get() = skel_inv * E->get(); //make the bone rest local to the skeleton state.bone_rest_map[E->key()] = E->get(); // make it remember where the bone is globally, now that it's relative } @@ -2252,7 +2251,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L //but most exporters seem to work only if i do this.. //p_node->default_transform = p_node->get_global_transform(); - //p_node->default_transform=Transform(); //this seems to be correct, because bind shape makes the object local to the skeleton + //p_node->default_transform=Transform3D(); //this seems to be correct, because bind shape makes the object local to the skeleton p_node->ignore_anim = true; // collada may animate this later, if it does, then this is not supported (redo your original asset and don't animate the base mesh) p_node->parent = sk; //sk->children.push_back(0,p_node); //avoid INFINITE loop diff --git a/editor/import/collada.h b/editor/import/collada.h index 2c3f0a3006..5e38637504 100644 --- a/editor/import/collada.h +++ b/editor/import/collada.h @@ -182,7 +182,7 @@ public: String base; bool use_idrefs = false; - Transform bind_shape; + Transform3D bind_shape; struct Source { Vector<String> sarray; //maybe for names @@ -210,7 +210,7 @@ public: int count = 0; } weights; - Map<String, Transform> bone_rest_map; + Map<String, Transform3D> bone_rest_map; SkinControllerData() {} }; @@ -342,15 +342,15 @@ public: String empty_draw_type; bool noname = false; Vector<XForm> xform_list; - Transform default_transform; - Transform post_transform; + Transform3D default_transform; + Transform3D post_transform; Vector<Node *> children; Node *parent = nullptr; - Transform compute_transform(Collada &state) const; - Transform get_global_transform() const; - Transform get_transform() const; + Transform3D compute_transform(Collada &state) const; + Transform3D get_global_transform() const; + Transform3D get_transform() const; bool ignore_anim = false; @@ -497,7 +497,7 @@ public: Map<String, String> sid_to_node_map; //Map<String,NodeJoint*> bone_map; - Map<String, Transform> bone_rest_map; + Map<String, Transform3D> bone_rest_map; String local_path; String root_visual_scene; @@ -517,9 +517,9 @@ public: Collada(); - Transform fix_transform(const Transform &p_transform); + Transform3D fix_transform(const Transform3D &p_transform); - Transform get_root_transform() const; + Transform3D get_root_transform() const; int get_uv_channel(String p_name); @@ -557,7 +557,7 @@ private: // private stuff Variant _parse_param(XMLParser &parser); Vector<float> _read_float_array(XMLParser &parser); Vector<String> _read_string_array(XMLParser &parser); - Transform _read_transform(XMLParser &parser); + Transform3D _read_transform(XMLParser &parser); String _read_empty_draw_type(XMLParser &parser); void _joint_set_owner(Collada::Node *p_node, NodeSkeleton *p_owner); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index d3183e5a8d..a7bfea9d8a 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -87,7 +87,7 @@ struct ColladaImport { Error _create_scene(Collada::Node *p_node, Node3D *p_parent); Error _create_resources(Collada::Node *p_node, bool p_use_compression); Error _create_material(const String &p_target); - Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); + Error _create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes = Vector<Ref<EditorSceneImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false); void _fix_param_animation_tracks(); void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks); @@ -300,7 +300,7 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Node3D *p_parent) { nm.node = node; node_map[p_node->id] = nm; node_name_map[node->get_name()] = p_node->id; - Transform xf = p_node->default_transform; + Transform3D xf = p_node->default_transform; xf = collada.fix_transform(xf) * p_node->post_transform; node->set_transform(xf); @@ -457,7 +457,7 @@ Error ColladaImport::_create_material(const String &p_target) { return OK; } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<EditorSceneImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { bool local_xform_mirror = p_local_xform.basis.determinant() < 0; if (p_morph_data) { @@ -811,7 +811,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor if (has_weights) { //if skeleton, localize - Transform local_xform = p_local_xform; + Transform3D local_xform = p_local_xform; for (int i = 0; i < vertex_array.size(); i++) { vertex_array.write[i].vertex = local_xform.xform(vertex_array[i].vertex); vertex_array.write[i].normal = local_xform.basis.xform(vertex_array[i].normal).normalized(); @@ -1037,7 +1037,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres Collada::SkinControllerData *skin = nullptr; Collada::MorphControllerData *morph = nullptr; String meshid; - Transform apply_xform; + Transform3D apply_xform; Vector<int> bone_remap; Vector<Ref<EditorSceneImporterMesh>> morphs; @@ -1073,9 +1073,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres if (apply_mesh_xform_to_vertices) { apply_xform = collada.fix_transform(p_node->default_transform); - node->set_transform(Transform()); + node->set_transform(Transform3D()); } else { - apply_xform = Transform(); + apply_xform = Transform3D(); } ERR_FAIL_COND_V(!skin->weights.sources.has("JOINT"), ERR_INVALID_DATA); @@ -1530,7 +1530,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones } } - Transform xform = cn->compute_transform(collada); + Transform3D xform = cn->compute_transform(collada); xform = collada.fix_transform(xform) * cn->post_transform; if (nm.bone >= 0) { @@ -1589,7 +1589,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones animation->track_set_path(track, path); animation->track_set_imported(track, true); //helps merging later - Transform xform = cn->compute_transform(collada); + Transform3D xform = cn->compute_transform(collada); xform = collada.fix_transform(xform) * cn->post_transform; xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 96002400f3..40aaea3c29 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -433,7 +433,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E p_node->replace_by(rigid_body); rigid_body->set_transform(mi->get_transform()); p_node = rigid_body; - mi->set_transform(Transform()); + mi->set_transform(Transform3D()); rigid_body->add_child(mi); mi->set_owner(rigid_body->get_owner()); @@ -632,7 +632,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< p_node->replace_by(rigid_body); rigid_body->set_transform(mi->get_transform()); p_node = rigid_body; - mi->set_transform(Transform()); + mi->set_transform(Transform3D()); rigid_body->add_child(mi); mi->set_owner(rigid_body->get_owner()); base = rigid_body; @@ -1209,7 +1209,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } if (bake_lightmaps) { - Transform xf; + Transform3D xf; Node3D *n = src_mesh_node; while (n) { xf = n->get_transform() * xf; diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 488c124c28..600f3fe2f0 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -317,7 +317,7 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) { if (mesh_node && mesh_node->get_mesh().is_valid()) { _fill_mesh(scene_tree, mesh_node->get_mesh(), item); - Transform accum_xform; + Transform3D accum_xform; Node3D *base = mesh_node; while (base) { accum_xform = base->get_transform() * accum_xform; @@ -379,7 +379,7 @@ void SceneImportSettings::_update_camera() { camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2); - Transform xf; + Transform3D xf; xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x); xf.origin = center; xf.translate(0, 0, camera_size); @@ -493,7 +493,7 @@ void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) { Ref<Mesh> base_mesh = mi->get_mesh(); if (base_mesh.is_valid()) { AABB aabb = base_mesh->get_aabb(); - Transform aabb_xf; + Transform3D aabb_xf; aabb_xf.basis.scale(aabb.size); aabb_xf.origin = aabb.position; @@ -1099,7 +1099,7 @@ SceneImportSettings::SceneImportSettings() { camera->make_current(); light = memnew(DirectionalLight3D); - light->set_transform(Transform().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0))); + light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0))); base_viewport->add_child(light); light->set_shadow(true); diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index fa1a027a8d..bf17ea7bca 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -612,7 +612,7 @@ struct EditorSceneImporterMeshLightmapSurface { String name; }; -Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) { +Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); @@ -628,7 +628,7 @@ Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_tr Basis basis = p_base_transform.get_basis(); Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length()); - Transform transform; + Transform3D transform; transform.scale(scale); Basis normal_basis = transform.basis.inverse().transposed(); diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index c00339a620..2488de7ed0 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -106,7 +106,7 @@ public: Vector<Ref<Shape3D>> convex_decompose() const; Ref<Shape3D> create_trimesh_shape() const; Ref<NavigationMesh> create_navigation_mesh(); - Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache); + Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache); void set_lightmap_size_hint(const Size2i &p_size); Size2i get_lightmap_size_hint() const; 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