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authorRémi Verschelde <rverschelde@gmail.com>2019-08-17 13:04:33 +0200
committerRémi Verschelde <rverschelde@gmail.com>2019-08-17 13:31:22 +0200
commitd3153c28f0b82ca047a892f6dbcd9d5f9344e3d5 (patch)
treedc06516ab438b65a025d5e5c0bab9cc97735e2ee /editor/import
parentde4aabe89b7b68677f145f21c956183bbc92f686 (diff)
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244.
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/editor_import_collada.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 37713c7f1b..449124acec 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -692,16 +692,6 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
pre_weights[w_i] = weights;
- /*
- for(Set<int>::Element *E=vertex_map[w_i].front();E;E=E->next()) {
-
- int dst = E->get();
- ERR_EXPLAIN("invalid vertex index in array");
- ERR_FAIL_INDEX_V(dst,vertex_array.size(),ERR_INVALID_DATA);
- vertex_array[dst].weights=weights;
-
- }*/
-
index_ofs += wstride * amount;
}
@@ -711,7 +701,6 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
Set<Collada::Vertex> vertex_set; //vertex set will be the vertices
List<int> indices_list; //indices will be the indices
- //Map<int,Set<int> > vertex_map; //map vertices (for setting skinning/morph)
/**************************/
/* CREATE PRIMITIVE ARRAY */
@@ -834,9 +823,6 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
vertex_set.insert(vertex);
}
- /* if (!vertex_map.has(vertex_index))
- vertex_map[vertex_index]=Set<int>();
- vertex_map[vertex_index].insert(index); //should be outside..*/
//build triangles if needed
if (j == 0)
prev2[0] = index;