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authorclayjohn <claynjohn@gmail.com>2023-01-13 12:53:19 -0800
committerclayjohn <claynjohn@gmail.com>2023-01-13 12:53:19 -0800
commitccaebcd5e04aba9c7e3c9d819e4d10a40dd9679c (patch)
treef9e7d4b74275549c9b74de217d7c18e37ac22e6c /editor/import
parent228db366bf7eee5cc1623f009d27e88ed80b5d7d (diff)
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/resource_importer_shader_file.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index 7187e85df0..ba48fc9029 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -91,6 +91,7 @@ static String _include_function(const String &p_path, void *userpointer) {
Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* STEP 1, Read shader code */
+ ERR_FAIL_COND_V_EDMSG((OS::get_singleton()->get_current_rendering_method() == "gl_compatibility"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when using the gl_compatibility rendering_method. Please switch to the forward_plus or mobile rendering methods to use custom shaders.");
Error err;
Ref<FileAccess> file = FileAccess::open(p_source_file, FileAccess::READ, &err);