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authorRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:33:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:36:24 +0100
commitcb282c6ef0bb91957f8a6f422705813bd47c788c (patch)
tree7eba92b08fc89f46f1b7402b86372cfcc82486db /editor/import
parentc5d76139dc9c5721e09e0e782bed5ccf1789554b (diff)
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/editor_import_collada.cpp20
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp2
-rw-r--r--editor/import/editor_scene_importer_gltf.h8
-rw-r--r--editor/import/resource_importer_csv_translation.cpp2
-rw-r--r--editor/import/resource_importer_obj.cpp14
-rw-r--r--editor/import/resource_importer_scene.cpp40
-rw-r--r--editor/import/resource_importer_scene.h8
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp8
-rw-r--r--editor/import/resource_importer_texture_atlas.h4
9 files changed, 53 insertions, 53 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 2f97f4aa31..3cc6e7a50c 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -49,7 +49,7 @@ struct ColladaImport {
Collada collada;
Spatial *scene;
- Vector<Ref<Animation> > animations;
+ Vector<Ref<Animation>> animations;
struct NodeMap {
//String path;
@@ -73,12 +73,12 @@ struct ColladaImport {
Map<String, NodeMap> node_map; //map from collada node to engine node
Map<String, String> node_name_map; //map from collada node to engine node
- Map<String, Ref<ArrayMesh> > mesh_cache;
- Map<String, Ref<Curve3D> > curve_cache;
- Map<String, Ref<Material> > material_cache;
+ Map<String, Ref<ArrayMesh>> mesh_cache;
+ Map<String, Ref<Curve3D>> curve_cache;
+ Map<String, Ref<Material>> material_cache;
Map<Collada::Node *, Skeleton *> skeleton_map;
- Map<Skeleton *, Map<String, int> > skeleton_bone_map;
+ Map<Skeleton *, Map<String, int>> skeleton_bone_map;
Set<String> valid_animated_nodes;
Vector<int> valid_animated_properties;
@@ -89,7 +89,7 @@ struct ColladaImport {
Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_material(const String &p_target);
- Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_use_compression = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes = Vector<Ref<ArrayMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@@ -489,7 +489,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
@@ -608,7 +608,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
/* ADD WEIGHTS IF EXIST */
/************************/
- Map<int, Vector<Collada::Vertex::Weight> > pre_weights;
+ Map<int, Vector<Collada::Vertex::Weight>> pre_weights;
bool has_weights = false;
@@ -1096,7 +1096,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
String meshid;
Transform apply_xform;
Vector<int> bone_remap;
- Vector<Ref<ArrayMesh> > morphs;
+ Vector<Ref<ArrayMesh>> morphs;
if (ng2->controller) {
@@ -1173,7 +1173,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
mesh->set_name(meshdata.name);
- Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
+ Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh>>(), false);
ERR_FAIL_COND_V(err, err);
morphs.push_back(mesh);
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 731d094745..398fc9ff49 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1838,7 +1838,7 @@ Error EditorSceneImporterGLTF::_determine_skeletons(GLTFState &state) {
skeleton_sets.get_representatives(groups_representatives);
Vector<GLTFNodeIndex> highest_group_members;
- Vector<Vector<GLTFNodeIndex> > groups;
+ Vector<Vector<GLTFNodeIndex>> groups;
for (int i = 0; i < groups_representatives.size(); ++i) {
Vector<GLTFNodeIndex> group;
skeleton_sets.get_members(group, groups_representatives[i]);
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index 5d2711483b..9f354fde2d 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -284,7 +284,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Channel<Vector3> translation_track;
Channel<Quat> rotation_track;
Channel<Vector3> scale_track;
- Vector<Channel<float> > weight_tracks;
+ Vector<Channel<float>> weight_tracks;
};
String name;
@@ -302,18 +302,18 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
bool use_named_skin_binds;
Vector<GLTFNode *> nodes;
- Vector<Vector<uint8_t> > buffers;
+ Vector<Vector<uint8_t>> buffers;
Vector<GLTFBufferView> buffer_views;
Vector<GLTFAccessor> accessors;
Vector<GLTFMesh> meshes; //meshes are loaded directly, no reason not to.
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
String scene_name;
Vector<int> root_nodes;
Vector<GLTFTexture> textures;
- Vector<Ref<Texture2D> > images;
+ Vector<Ref<Texture2D>> images;
Vector<GLTFSkin> skins;
Vector<GLTFCamera> cameras;
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 3119fb088b..1d7bed3975 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -96,7 +96,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const
ERR_FAIL_COND_V(line.size() <= 1, ERR_PARSE_ERROR);
Vector<String> locales;
- Vector<Ref<Translation> > translations;
+ Vector<Ref<Translation>> translations;
for (int i = 1; i < line.size(); i++) {
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 7fd3bcc478..fb1782cb65 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -42,7 +42,7 @@ uint32_t EditorOBJImporter::get_import_flags() const {
return IMPORT_SCENE;
}
-static Error _parse_material_library(const String &p_path, Map<String, Ref<StandardMaterial3D> > &material_map, List<String> *r_missing_deps) {
+static Error _parse_material_library(const String &p_path, Map<String, Ref<StandardMaterial3D>> &material_map, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
@@ -203,7 +203,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
return OK;
}
-static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, List<String> *r_missing_deps) {
+static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
@@ -221,7 +221,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
Vector<Vector2> uvs;
String name;
- Map<String, Map<String, Ref<StandardMaterial3D> > > material_map;
+ Map<String, Map<String, Ref<StandardMaterial3D>>> material_map;
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
@@ -397,7 +397,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) {
- Map<String, Ref<StandardMaterial3D> > lib;
+ Map<String, Ref<StandardMaterial3D>> lib;
Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
if (err == ERR_CANT_OPEN) {
String dir = p_path.get_base_dir();
@@ -420,7 +420,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
- List<Ref<Mesh> > meshes;
+ List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
@@ -433,7 +433,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
Spatial *scene = memnew(Spatial);
- for (List<Ref<Mesh> >::Element *E = meshes.front(); E; E = E->next()) {
+ for (List<Ref<Mesh>>::Element *E = meshes.front(); E; E = E->next()) {
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(E->get());
@@ -500,7 +500,7 @@ bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Ma
Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- List<Ref<Mesh> > meshes;
+ List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], NULL);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 5651197fa3..94a6fee6b7 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -170,7 +170,7 @@ String ResourceImporterScene::get_visible_name() const {
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
@@ -276,7 +276,7 @@ static String _fixstr(const String &p_what, const String &p_str) {
return what;
}
-static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_list, bool p_convex) {
+static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape>> &r_shape_list, bool p_convex) {
if (!p_convex) {
@@ -284,7 +284,7 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_li
r_shape_list.push_back(shape);
} else {
- Vector<Ref<Shape> > cd = mesh->convex_decompose();
+ Vector<Ref<Shape>> cd = mesh->convex_decompose();
if (cd.size()) {
for (int i = 0; i < cd.size(); i++) {
r_shape_list.push_back(cd[i]);
@@ -293,7 +293,7 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_li
}
}
-Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode) {
+Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -382,7 +382,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- List<Ref<Shape> > shapes;
+ List<Ref<Shape>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@@ -412,7 +412,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
p_node = col;
int idx = 0;
- for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
+ for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
@@ -468,7 +468,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- List<Ref<Shape> > shapes;
+ List<Ref<Shape>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else {
@@ -486,7 +486,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
mi->set_owner(rigid_body->get_owner());
int idx = 0;
- for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
+ for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
@@ -505,7 +505,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- List<Ref<Shape> > shapes;
+ List<Ref<Shape>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@@ -536,7 +536,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
col->set_owner(mi->get_owner());
int idx = 0;
- for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
+ for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
@@ -618,7 +618,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
- List<Ref<Shape> > shapes;
+ List<Ref<Shape>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
@@ -638,7 +638,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
col->set_owner(p_node->get_owner());
int idx = 0;
- for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
+ for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
@@ -957,7 +957,7 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans
}
}
-void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
+void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes) {
List<PropertyInfo> pi;
@@ -1209,7 +1209,7 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception)
continue;
@@ -1241,7 +1241,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception)
continue;
@@ -1276,7 +1276,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1368,7 +1368,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
int light_bake_mode = p_options["meshes/light_baking"];
- Map<Ref<Mesh>, List<Ref<Shape> > > collision_map;
+ Map<Ref<Mesh>, List<Ref<Shape>>> collision_map;
scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));
@@ -1456,9 +1456,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
if (external_animations || external_materials || external_meshes) {
- Map<Ref<Animation>, Ref<Animation> > anim_map;
- Map<Ref<Material>, Ref<Material> > mat_map;
- Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
+ Map<Ref<Animation>, Ref<Animation>> anim_map;
+ Map<Ref<Material>, Ref<Material>> mat_map;
+ Map<Ref<ArrayMesh>, Ref<ArrayMesh>> mesh_map;
bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 20e7af15b5..6d1043eb28 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -93,7 +93,7 @@ public:
class ResourceImporterScene : public ResourceImporter {
GDCLASS(ResourceImporterScene, ResourceImporter);
- Set<Ref<EditorSceneImporter> > importers;
+ Set<Ref<EditorSceneImporter>> importers;
static ResourceImporterScene *singleton;
@@ -125,7 +125,7 @@ class ResourceImporterScene : public ResourceImporter {
public:
static ResourceImporterScene *get_singleton() { return singleton; }
- const Set<Ref<EditorSceneImporter> > &get_importers() const { return importers; }
+ const Set<Ref<EditorSceneImporter>> &get_importers() const { return importers; }
void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
@@ -145,9 +145,9 @@ public:
void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
- void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
+ void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode);
+ Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode);
void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 3172cc7279..2765bb7fae 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -192,7 +192,7 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
}
}
-Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths) {
+Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) {
ERR_FAIL_COND_V(p_source_file_options.size() == 0, ERR_BUG); //should never happen
@@ -202,7 +202,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
pack_data_files.resize(p_source_file_options.size());
int idx = 0;
- for (const Map<String, Map<StringName, Variant> >::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
+ for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
PackData &pack_data = pack_data_files.write[idx];
const String &source = E->key();
@@ -251,7 +251,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
Ref<BitMap> bit_map;
bit_map.instance();
bit_map->create_from_image_alpha(image);
- Vector<Vector<Vector2> > polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height()));
+ Vector<Vector<Vector2>> polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height()));
for (int j = 0; j < polygons.size(); j++) {
@@ -323,7 +323,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
//save the images
idx = 0;
- for (const Map<String, Map<StringName, Variant> >::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
+ for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
PackData &pack_data = pack_data_files.write[idx];
diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h
index e455a157cf..a36cae5872 100644
--- a/editor/import/resource_importer_texture_atlas.h
+++ b/editor/import/resource_importer_texture_atlas.h
@@ -40,7 +40,7 @@ class ResourceImporterTextureAtlas : public ResourceImporter {
Rect2 region;
bool is_mesh;
Vector<int> chart_pieces; //one for region, many for mesh
- Vector<Vector<Vector2> > chart_vertices; //for mesh
+ Vector<Vector<Vector2>> chart_vertices; //for mesh
Ref<Image> image;
};
@@ -64,7 +64,7 @@ public:
virtual String get_option_group_file() const;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
- virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths);
+ virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths);
ResourceImporterTextureAtlas();
};