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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-14 00:14:01 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-14 00:14:01 +0100
commita1eab4779e17714b0395fd4dffd0d67a9f017482 (patch)
tree3ebb6077e9025ef142ebf3a3f00ec0ad00700a99 /editor/import
parent48ed0400bc2313b9652d7f6cfd6119d784adc956 (diff)
Increase the default texel size for lightmap baking
This has several benefits: - Baking is now significantly faster out of the box (often twice as fast). - Lightmap texture file sizes are often divided by 2 or 3. - Baking requires less memory and is less likely to crash on large scenes. Visual quality may be degraded, but it's usually not very noticeable in the default configuration where only indirect lighting is baked.
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/resource_importer_scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 3eb12353b5..3fc0923fa6 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1542,7 +1542,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.2));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));