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authorJuan Linietsky <reduzio@gmail.com>2018-11-22 17:26:31 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-11-22 17:27:01 -0300
commit9efc6d85d86dcb469b458dabe382e641f67ea729 (patch)
treebc63a8cf0e57da4c2a2a98698112b658a04f64be /editor/import
parent7a9e4c26024e93fd5ab7a39fd62d63d5ea074d1a (diff)
Do not crash on invalid file, closes #21083
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index f47252d388..00ca86a43b 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1695,7 +1695,7 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node
n->godot_nodes.push_back(node);
- if (n->skin >= 0 && Object::cast_to<MeshInstance>(node)) {
+ if (n->skin >= 0 && n->skin < skeletons.size() && Object::cast_to<MeshInstance>(node)) {
MeshInstance *mi = Object::cast_to<MeshInstance>(node);
Skeleton *s = skeletons[n->skin];