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authorHein-Pieter van Braam <hp@tmm.cx>2017-09-01 22:33:39 +0200
committerHein-Pieter van Braam <hp@tmm.cx>2017-09-02 01:59:26 +0200
commit9c63ab99f0a505b0f60079bb30cc453b4415fddc (patch)
tree7014cb6e8c2e71a0583656f76d3d37d719a74fb0 /editor/import
parentdac150108ab3c1f41d5fd86cc6853f883064caaf (diff)
Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/resource_importer_wav.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 25185149b1..e2bacd70e4 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -129,7 +129,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
int format_freq = 0;
int loop_begin = 0;
int loop_end = 0;
- int frames;
+ int frames = 0;
Vector<float> data;