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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-26 17:50:35 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-26 19:27:11 +0200 |
commit | 92299989bd10fd9855b6d77bc2bfabae218d1eea (patch) | |
tree | 7102f96ac3722e82c2cae7ad8bd4a5b5e7961989 /editor/import | |
parent | fef27e9b5b9b125ff535513c80b45953e8717f7d (diff) |
Use Ref<T> references as iterators where relevant
And const when possible.
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/resource_importer_obj.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 8b6bd8066f..34bc0a7d8d 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -438,7 +438,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in Node3D *scene = memnew(Node3D); - for (Ref<Mesh> m : meshes) { + for (const Ref<Mesh> &m : meshes) { Ref<EditorSceneImporterMesh> mesh; mesh.instantiate(); for (int i = 0; i < m->get_surface_count(); i++) { |