diff options
author | Rasmus Ketelsen <rke@gamblify.com> | 2019-04-08 10:48:52 +0200 |
---|---|---|
committer | Rasmus Ketelsen <rke@gamblify.com> | 2019-08-27 15:21:20 +0200 |
commit | 8dfe83406f785374dae3df64978618cc61ff5cb9 (patch) | |
tree | be666ba30309a820817b59277500b0abb222fa14 /editor/import | |
parent | 6cd00432c39d97f6fc1e23fff59be58c8764c115 (diff) |
Added the ability to import scene resources as .tres files
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 66 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.h | 2 |
2 files changed, 52 insertions, 16 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 8e6a56a929..64994e21b0 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -960,7 +960,7 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans } } -void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) { +void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) { List<PropertyInfo> pi; @@ -982,7 +982,14 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String anim->track_set_imported(i, true); } - String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim"); + String ext_name; + + if (p_animations_as_text) { + ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres"); + } else { + ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim"); + } + if (FileAccess::exists(ext_name) && p_keep_animations) { //try to keep custom animation tracks Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true); @@ -1017,7 +1024,14 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String if (!p_materials.has(mat)) { - String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); + String ext_name; + + if (p_materials_as_text) { + ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); + } else { + ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); + } + if (p_keep_materials && FileAccess::exists(ext_name)) { //if exists, use it p_materials[mat] = ResourceLoader::load(ext_name); @@ -1045,7 +1059,13 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String if (!p_meshes.has(mesh)) { //meshes are always overwritten, keeping them is not practical - String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); + String ext_name; + + if (p_meshes_as_text) { + ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); + } else { + ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); + } ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH); p_meshes[mesh] = ResourceLoader::load(ext_name); @@ -1067,9 +1087,14 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String continue; if (!p_materials.has(mat)) { + String ext_name; + + if (p_materials_as_text) { + ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres"); + } else { + ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); + } - String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material"); - ; if (p_keep_materials && FileAccess::exists(ext_name)) { //if exists, use it p_materials[mat] = ResourceLoader::load(ext_name); @@ -1086,7 +1111,15 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String //re-save the mesh since a material is now assigned if (p_make_meshes) { - String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); + + String ext_name; + + if (p_meshes_as_text) { + ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres"); + } else { + ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh"); + } + ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH); p_meshes[mesh] = ResourceLoader::load(ext_name); } @@ -1105,7 +1138,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String for (int i = 0; i < p_node->get_child_count(); i++) { - _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_keep_animations, p_make_materials, p_keep_materials, p_make_meshes, p_animations, p_materials, p_meshes); + _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_animations_as_text, p_keep_animations, p_make_materials, p_materials_as_text, p_keep_materials, p_make_meshes, p_meshes_as_text, p_animations, p_materials, p_meshes); } } @@ -1134,18 +1167,18 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), "")); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? 1 : 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15)); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), "")); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)"), animations_out ? true : false)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05)); @@ -1367,10 +1400,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p _filter_tracks(scene, animation_filter); } - bool external_animations = int(p_options["animation/storage"]) == 1; + bool external_animations = int(p_options["animation/storage"]) == 1 || int(p_options["animation/storage"]) == 2; + bool external_animations_as_text = int(p_options["animation/storage"]) == 2; bool keep_custom_tracks = p_options["animation/keep_custom_tracks"]; - bool external_materials = p_options["materials/storage"]; - bool external_meshes = p_options["meshes/storage"]; + bool external_materials = int(p_options["materials/storage"]) == 1 || int(p_options["materials/storage"]) == 2; + bool external_materials_as_text = int(p_options["materials/storage"]) == 2; + bool external_meshes = int(p_options["meshes/storage"]) == 1 || int(p_options["meshes/storage"]) == 2; + bool external_meshes_as_text = int(p_options["meshes/storage"]) == 2; bool external_scenes = int(p_options["nodes/storage"]) == 1; String base_path = p_source_file.get_base_dir(); @@ -1425,7 +1461,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p bool keep_materials = bool(p_options["materials/keep_on_reimport"]); - _make_external_resources(scene, base_path, external_animations, keep_custom_tracks, external_materials, keep_materials, external_meshes, anim_map, mat_map, mesh_map); + _make_external_resources(scene, base_path, external_animations, external_animations_as_text, keep_custom_tracks, external_materials, external_materials_as_text, keep_materials, external_meshes, external_meshes_as_text, anim_map, mat_map, mesh_map); } progress.step(TTR("Running Custom Script..."), 2); diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 498e0f6fb8..ef9a77917f 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -144,7 +144,7 @@ public: void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes); - void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); + void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes); Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode); |