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authorreduz <reduzio@gmail.com>2022-05-08 10:09:19 +0200
committerRĂ©mi Verschelde <rverschelde@gmail.com>2022-05-12 11:21:29 +0200
commit8b7c7f5a753b43cec10f72b274bb1d70c253652b (patch)
tree691c51ea7516990b94303afa334d70c66c512cc4 /editor/import
parent9b7e16a6b8b80fe61881e8f4df28550e18050dd2 (diff)
Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/resource_importer_scene.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index ddde6bf144..43b52177c6 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1737,7 +1737,7 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
p_player->get_animation_list(&anims);
Node *parent = p_player->get_parent();
ERR_FAIL_COND(parent == nullptr);
- OrderedHashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
+ HashMap<NodePath, uint32_t> used_tracks[TRACK_CHANNEL_MAX];
bool tracks_to_add = false;
static const Animation::TrackType track_types[TRACK_CHANNEL_MAX] = { Animation::TYPE_POSITION_3D, Animation::TYPE_ROTATION_3D, Animation::TYPE_SCALE_3D, Animation::TYPE_BLEND_SHAPE };
for (const StringName &I : anims) {
@@ -1790,12 +1790,12 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
used_tracks[j][path] = pass;
}
- for (OrderedHashMap<NodePath, uint32_t>::Element J = used_tracks[j].front(); J; J = J.next()) {
- if (J.get() == pass) {
+ for (const KeyValue<NodePath, uint32_t> &J : used_tracks[j]) {
+ if (J.value == pass) {
continue;
}
- NodePath path = J.key();
+ NodePath path = J.key;
Node *n = parent->get_node(path);
if (j == TRACK_CHANNEL_BLEND_SHAPE) {