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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-23 12:10:32 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-23 12:12:25 +0200 |
commit | 7f83977f37f5f13024bee4f29ead87a992a072b6 (patch) | |
tree | ed99e787e70e87949c32decfb923c8610c036a1e /editor/import | |
parent | 515670351a5b8d13eef475df9d602e846f53884d (diff) |
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/resource_importer_scene.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index c6e5836a23..781beff689 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -155,7 +155,8 @@ public: virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override; virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; - virtual int get_import_order() const override { return 100; } //after everything + // Import scenes *after* everything else (such as textures). + virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; } Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map); Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); |