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authorJuan Linietsky <reduzio@gmail.com>2017-11-25 01:29:15 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-11-25 01:29:35 -0300
commit66a8a07c2cdb49476bf2055ea405657799bdd9a8 (patch)
treeb053ac63e029d433e40b14073b8805b0c5ae36a5 /editor/import
parent2c7b4c2053e36d33d19298debe611edc7b74743c (diff)
Add importer option to make meshes bakeable by default.
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/resource_importer_scene.cpp13
-rw-r--r--editor/import/resource_importer_scene.h8
2 files changed, 17 insertions, 4 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 63d4039295..af766128b0 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -156,12 +156,12 @@ static String _fixstr(const String &p_what, const String &p_str) {
return p_what;
}
-Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map) {
+Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) {
// children first..
for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _fix_node(p_node->get_child(i), p_root, collision_map);
+ Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode);
if (!r) {
print_line("was erased..");
i--; //was erased
@@ -205,6 +205,11 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
}
}
}
+
+ if (p_light_bake_mode != LIGHT_BAKE_DISABLED) {
+
+ mi->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
+ }
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
@@ -1022,6 +1027,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? 1 : 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
@@ -1131,10 +1137,11 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"];
float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
+ int light_bake_mode = p_options["meshes/light_baking"];
Map<Ref<ArrayMesh>, Ref<Shape> > collision_map;
- scene = _fix_node(scene, scene, collision_map);
+ scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));
if (use_optimizer) {
_optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 5bf3145148..92777fafb6 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -100,6 +100,12 @@ class ResourceImporterScene : public ResourceImporter {
PRESET_MAX
};
+ enum LightBakeMode {
+ LIGHT_BAKE_DISABLED,
+ LIGHT_BAKE_ENABLE,
+ //LIGHT_BAKE_LIGHTMAPS
+ };
+
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
public:
@@ -124,7 +130,7 @@ public:
void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map);
+ Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode);
void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);