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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-21 12:25:29 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-23 11:02:20 +0100 |
commit | 5b1df48c6c62e2ddc6492d4c210b3281f87b4031 (patch) | |
tree | dd4452683a1cbe61a215096cc788368965528da3 /editor/import | |
parent | 35c37ce4ce5d1559ae4548ebb2c0c7286cb90a3d (diff) |
Convert en_GB spelling to en_US with codespell
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/editor_import_collada.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 4b0ece3367..1ffede6502 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -734,7 +734,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p /* CREATE PRIMITIVE ARRAY */ /**************************/ - // The way collada uses indices is more optimal, and friendlier with 3D modelling software, + // The way collada uses indices is more optimal, and friendlier with 3D modeling software, // because it can index everything, not only vertices (similar to how the WII works). // This is, however, more incompatible with standard video cards, so arrays must be converted. // Must convert to GL/DX format. |