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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-12-10 00:13:01 +0100
committerGitHub <noreply@github.com>2017-12-10 00:13:01 +0100
commit58e8da57de06aa0e44ea2bc11a061cc0d1029c43 (patch)
tree86288a215c742b3ce3fb0906a54ed96286431388 /editor/import
parent4fd26d89c1ea3c5221bf3040a505eecd45f4bf61 (diff)
parent74b68d2e710d8f3aeafdf8fc788b7f008d10e404 (diff)
Merge pull request #14479 from Web-eWorks/gltf-fixes
Fix importing GLTF meshes as external files.
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index e801f3e7c3..00eb69a568 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1597,8 +1597,11 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node
if (n->mesh >= 0) {
ERR_FAIL_INDEX(n->mesh, state.meshes.size());
MeshInstance *mi = memnew(MeshInstance);
- const GLTFMesh &mesh = state.meshes[n->mesh];
+ GLTFMesh &mesh = state.meshes[n->mesh];
mi->set_mesh(mesh.mesh);
+ if (mesh.mesh->get_name() == "") {
+ mesh.mesh->set_name(n->name);
+ }
for (int i = 0; i < mesh.blend_weights.size(); i++) {
mi->set("blend_shapes/" + mesh.mesh->get_blend_shape_name(i), mesh.blend_weights[i]);
}