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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-12-07 17:52:11 +0000
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-12-08 11:58:21 +0000
commit43c910680620dd4c8b91bd96e4aa13cc98547def (patch)
tree7a0e50737d430d7a3ff3f8f036e752012b4c2e11 /editor/import
parentd5d99aaed6fc2d852491f3c133eacb762656ac4c (diff)
Use box size instead of extents for Shape dimensions
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/resource_importer_scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index fc4f673ec4..1f059cf19b 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -429,7 +429,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
CollisionShape3D *colshape = memnew(CollisionShape3D);
if (empty_draw_type == "CUBE") {
BoxShape3D *boxShape = memnew(BoxShape3D);
- boxShape->set_extents(Vector3(1, 1, 1));
+ boxShape->set_size(Vector3(2, 2, 2));
colshape->set_shape(boxShape);
colshape->set_name("BoxShape3D");
} else if (empty_draw_type == "SINGLE_ARROW") {