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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-06-14 15:08:09 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-06-14 15:08:09 +0200 |
commit | 26161de739803f3f80c76de01fd4032d39d48e47 (patch) | |
tree | 788594a466f656eb29544b62b444519eb346df44 /editor/import | |
parent | 79947dfef1db52462ce25f370696e3eb926fa627 (diff) |
Remove the obsolete "2D Pixel" import preset
Texture filtering is now defined on a per-node basis, thanks to
bindless textures provided by Vulkan.
This closes #37057.
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/resource_importer_texture.cpp | 7 | ||||
-rw-r--r-- | editor/import/resource_importer_texture.h | 1 |
2 files changed, 3 insertions, 5 deletions
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index a13324f0fc..3a0e624a8f 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -181,15 +181,14 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_option, cons } int ResourceImporterTexture::get_preset_count() const { - return 4; + return 3; } String ResourceImporterTexture::get_preset_name(int p_idx) const { static const char *preset_names[] = { - "2D, Detect 3D", + "2D/3D (Auto-Detect)", "2D", - "2D Pixel", - "3D" + "3D", }; return preset_names[p_idx]; diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index b770d240eb..12eb7f67c2 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -93,7 +93,6 @@ public: enum Preset { PRESET_DETECT, PRESET_2D, - PRESET_2D_PIXEL, PRESET_3D, }; |