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authorRémi Verschelde <rverschelde@gmail.com>2023-01-23 11:08:55 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-23 11:08:55 +0100
commit1891d9fdf109920b4bfa73001e6c17cf512f1900 (patch)
tree97480eaec0d058b25a034f16795a6d11f1f646da /editor/import
parent37205964b61c4b6d23379a585591009cbddfa6f3 (diff)
parent5b1df48c6c62e2ddc6492d4c210b3281f87b4031 (diff)
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
Convert en_GB spelling to en_US with codespell
Diffstat (limited to 'editor/import')
-rw-r--r--editor/import/editor_import_collada.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 4b0ece3367..1ffede6502 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -734,7 +734,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p
/* CREATE PRIMITIVE ARRAY */
/**************************/
- // The way collada uses indices is more optimal, and friendlier with 3D modelling software,
+ // The way collada uses indices is more optimal, and friendlier with 3D modeling software,
// because it can index everything, not only vertices (similar to how the WII works).
// This is, however, more incompatible with standard video cards, so arrays must be converted.
// Must convert to GL/DX format.