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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-26 09:42:19 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-26 09:42:19 +0200 |
commit | 06c33cca18d81bc0976c512a0f6b608780fad958 (patch) | |
tree | 40375b6416a8372207054795cb6e24e33793a14c /editor/import | |
parent | e35ce448532b16021717aa94f7d988e2581d8ad1 (diff) | |
parent | 9c2ea7e296a603cba70e72b6a15fb3acd2403d32 (diff) |
Merge pull request #60511 from akien-mga/readd-find_node
Diffstat (limited to 'editor/import')
-rw-r--r-- | editor/import/scene_import_settings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 4e53a644ee..b08622b910 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -423,7 +423,7 @@ void SceneImportSettings::_update_view_gizmos() { continue; } - TypedArray<Node> descendants = mesh_node->find_nodes("collider_view", "MeshInstance3D"); + TypedArray<Node> descendants = mesh_node->find_children("collider_view", "MeshInstance3D"); CRASH_COND_MSG(descendants.is_empty(), "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`."); |